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three.js
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79f5a01c
T
three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
79f5a01c
编写于
10月 14, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Clean up.
上级
1d3b7f23
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
39 addition
and
29 deletion
+39
-29
examples/files.js
examples/files.js
+1
-0
examples/webgl_clipping_intersection.html
examples/webgl_clipping_intersection.html
+38
-29
未找到文件。
examples/files.js
浏览文件 @
79f5a01c
...
...
@@ -9,6 +9,7 @@ var files = {
"
webgl_camera_logarithmicdepthbuffer
"
,
"
webgl_clipping
"
,
"
webgl_clipping_advanced
"
,
"
webgl_clipping_intersection
"
,
"
webgl_decals
"
,
"
webgl_depth_texture
"
,
"
webgl_effects_anaglyph
"
,
...
...
examples/webgl_clipping_intersection.html
浏览文件 @
79f5a01c
...
...
@@ -21,12 +21,15 @@
<script>
var
camera
,
scene
,
renderer
;
var
group
;
init
();
animate
();
function
init
()
{
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
800
);
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
800
);
camera
.
position
.
set
(
-
20
,
10
,
50
);
camera
.
lookAt
(
new
THREE
.
Vector3
(
0
,
0
,
0
)
);
...
...
@@ -38,26 +41,33 @@
var
light
=
new
THREE
.
HemisphereLight
(
0xffffbb
,
0x080820
,
1
);
scene
.
add
(
light
);
var
clipPlanes
=
[
new
THREE
.
Plane
(
new
THREE
.
Vector3
(
1
,
0
,
0
),
0
),
new
THREE
.
Plane
(
new
THREE
.
Vector3
(
0
,
-
1
,
0
),
0
),
new
THREE
.
Plane
(
new
THREE
.
Vector3
(
0
,
0
,
-
1
),
0
)
]
var
clipPlanes
=
[
new
THREE
.
Plane
(
new
THREE
.
Vector3
(
1
,
0
,
0
),
0
),
new
THREE
.
Plane
(
new
THREE
.
Vector3
(
0
,
-
1
,
0
),
0
),
new
THREE
.
Plane
(
new
THREE
.
Vector3
(
0
,
0
,
-
1
),
0
)
];
scene
.
add
(
new
THREE
.
AmbientLight
(
0x505050
)
);
balls
=
new
THREE
.
Object3D
();
group
=
new
THREE
.
Object3D
();
for
(
var
i
=
1
;
i
<
25
;
i
++
)
{
balls
.
add
(
new
THREE
.
Mesh
(
new
THREE
.
SphereBufferGeometry
(
i
/
2
,
48
,
48
),
new
THREE
.
MeshStandardMaterial
(
{
color
:
new
THREE
.
Color
(
Math
.
sin
(
i
*
0.5
)
*
0.5
+
0.5
,
Math
.
cos
(
i
*
1.5
)
*
0.5
+
0.5
,
Math
.
sin
(
i
*
4.5
+
0
)
*
0.5
+
0.5
),
roughness
:
0.95
,
metalness
:
0.0
,
side
:
THREE
.
DoubleSide
,
clippingPlanes
:
clipPlanes
,
clipIntersection
:
true
}
)
)
);
}
for
(
var
i
=
1
;
i
<
25
;
i
++
)
{
var
geometry
=
new
THREE
.
SphereBufferGeometry
(
i
/
2
,
48
,
48
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
color
:
new
THREE
.
Color
(
Math
.
sin
(
i
*
0.5
)
*
0.5
+
0.5
,
Math
.
cos
(
i
*
1.5
)
*
0.5
+
0.5
,
Math
.
sin
(
i
*
4.5
+
0
)
*
0.5
+
0.5
),
roughness
:
0.95
,
metalness
:
0.0
,
side
:
THREE
.
DoubleSide
,
clippingPlanes
:
clipPlanes
,
clipIntersection
:
true
}
);
group
.
add
(
new
THREE
.
Mesh
(
geometry
,
material
)
);
}
scene
.
add
(
group
);
scene
.
add
(
balls
);
// Renderer
var
container
=
document
.
body
;
...
...
@@ -72,7 +82,6 @@
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
container
.
appendChild
(
renderer
.
domElement
);
// Stats
stats
=
new
Stats
();
...
...
@@ -84,7 +93,6 @@
mode
.
clipIntersection
=
true
;
mode
.
clipPosition
=
0
;
var
gui
=
new
dat
.
GUI
();
gui
.
width
=
800
;
gui
.
add
(
mode
,
'
clipIntersection
'
).
onChange
(
function
()
{
for
(
var
i
=
0
;
i
<
balls
.
children
.
length
;
i
++
)
{
balls
.
children
[
i
].
material
.
clipIntersection
=
!
balls
.
children
[
i
].
material
.
clipIntersection
;
...
...
@@ -119,18 +127,22 @@
function
animate
()
{
requestAnimationFrame
(
animate
);
var
children
=
group
.
children
;
for
(
var
obj
=
0
;
obj
<
balls
.
children
.
length
;
obj
++
)
{
var
current
=
balls
.
children
[
obj
].
material
;
for
(
var
i
=
0
;
i
<
current
.
clippingPlanes
.
length
;
i
++
)
{
var
plane
=
current
.
clippingPlanes
[
i
];
for
(
var
i
=
0
;
i
<
children
.
length
;
i
++
)
{
var
current
=
children
[
i
].
material
;
for
(
var
j
=
0
;
j
<
current
.
clippingPlanes
.
length
;
j
++
)
{
var
plane
=
current
.
clippingPlanes
[
j
];
plane
.
constant
=
(
49
*
plane
.
constant
+
mode
.
clipPosition
)
/
50
;
}
}
}
stats
.
begin
();
renderer
.
render
(
scene
,
camera
);
...
...
@@ -138,9 +150,6 @@
}
init
();
animate
();
</script>
</body>
...
...
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