Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
7aa38988
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
7aa38988
编写于
11月 10, 2017
作者:
D
Don McCurdy
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Examples: Manually manipulating morph targets on a model.
上级
4e8a8c11
变更
6
隐藏空白更改
内联
并排
Showing
6 changed file
with
636 addition
and
0 deletion
+636
-0
examples/files.js
examples/files.js
+1
-0
examples/models/gltf/AnimatedMorphSphere/README.md
examples/models/gltf/AnimatedMorphSphere/README.md
+21
-0
examples/models/gltf/AnimatedMorphSphere/glTF/AnimatedMorphSphere.bin
...els/gltf/AnimatedMorphSphere/glTF/AnimatedMorphSphere.bin
+185
-0
examples/models/gltf/AnimatedMorphSphere/glTF/AnimatedMorphSphere.gltf
...ls/gltf/AnimatedMorphSphere/glTF/AnimatedMorphSphere.gltf
+276
-0
examples/models/gltf/AnimatedMorphSphere/screenshot/screenshot.gif
...models/gltf/AnimatedMorphSphere/screenshot/screenshot.gif
+0
-0
examples/webgl_morphtargets_sphere.html
examples/webgl_morphtargets_sphere.html
+153
-0
未找到文件。
examples/files.js
浏览文件 @
7aa38988
...
...
@@ -181,6 +181,7 @@ var files = {
"
webgl_morphtargets
"
,
"
webgl_morphtargets_horse
"
,
"
webgl_morphtargets_human
"
,
"
webgl_morphtargets_sphere
"
,
"
webgl_multiple_canvases_circle
"
,
"
webgl_multiple_canvases_complex
"
,
"
webgl_multiple_canvases_grid
"
,
...
...
examples/models/gltf/AnimatedMorphSphere/README.md
0 → 100755
浏览文件 @
7aa38988
# Animated Morph Sphere
## Details
The sphere contains two morph targets in it:
*
**`blob`**
: moves the vertices so that it becomes a somewhat amorphous fat, blob shape.
*
**`ship`**
: moves the vertices so that it looks a bit like a spaceship, the goal being
to just make it a much more complicated morph example than the
[
cube
](
../AnimatedMorphCube/README.md
)
.
The animation loops, morphing between these two states.
## Screenshot
![
screenshot
](
screenshot/screenshot.gif
)
## License Information
Public domain (
[
CC0
](
https://creativecommons.org/publicdomain/zero/1.0/
)
)
Donated by Howard Wolosky for glTF testing.
examples/models/gltf/AnimatedMorphSphere/glTF/AnimatedMorphSphere.bin
0 → 100755
浏览文件 @
7aa38988
因为 它太大了无法显示 source diff 。你可以改为
查看blob
。
examples/models/gltf/AnimatedMorphSphere/glTF/AnimatedMorphSphere.gltf
0 → 100755
浏览文件 @
7aa38988
{
"accessors": [
{
"bufferView": 0,
"componentType": 5126,
"count": 1876,
"type": "VEC3"
},
{
"bufferView": 1,
"componentType": 5126,
"count": 1876,
"type": "VEC4"
},
{
"bufferView": 2,
"componentType": 5126,
"count": 1876,
"type": "VEC3",
"max": [
0.009999998,
0.009999991,
0.01
],
"min": [
-0.0100000026,
-0.0100000035,
-0.01
]
},
{
"bufferView": 3,
"componentType": 5126,
"count": 1876,
"type": "VEC3",
"name": "Ship"
},
{
"bufferView": 4,
"componentType": 5126,
"count": 1876,
"type": "VEC3",
"max": [
0.0313265175,
0.0226246975,
0.008465132
],
"min": [
-0.0313265137,
-0.022857653,
0.0
],
"name": "Ship"
},
{
"bufferView": 5,
"componentType": 5126,
"count": 1876,
"type": "VEC3",
"name": "Ship"
},
{
"bufferView": 6,
"componentType": 5126,
"count": 1876,
"type": "VEC3",
"name": "Blob"
},
{
"bufferView": 7,
"componentType": 5126,
"count": 1876,
"type": "VEC3",
"max": [
0.008781092,
0.0,
0.0
],
"min": [
-0.008781091,
-0.0007655843,
0.0
],
"name": "Blob"
},
{
"bufferView": 8,
"componentType": 5126,
"count": 1876,
"type": "VEC3",
"name": "Blob"
},
{
"bufferView": 9,
"componentType": 5123,
"count": 2880,
"type": "SCALAR"
},
{
"bufferView": 10,
"componentType": 5126,
"count": 217,
"type": "SCALAR",
"max": [
7.19999456
],
"min": [
0.0
]
},
{
"bufferView": 11,
"componentType": 5126,
"count": 434,
"type": "SCALAR"
}
],
"animations": [
{
"channels": [
{
"sampler": 0,
"target": {
"node": 0,
"path": "weights"
}
}
],
"samplers": [
{
"input": 10,
"interpolation": "LINEAR",
"output": 11
}
],
"name": "Globe"
}
],
"asset": {
"generator": "glTF Tools for Unity",
"version": "2.0"
},
"bufferViews": [
{
"buffer": 0,
"byteLength": 22512
},
{
"buffer": 0,
"byteOffset": 22512,
"byteLength": 30016
},
{
"buffer": 0,
"byteOffset": 52528,
"byteLength": 22512
},
{
"buffer": 0,
"byteOffset": 75040,
"byteLength": 22512
},
{
"buffer": 0,
"byteOffset": 97552,
"byteLength": 22512
},
{
"buffer": 0,
"byteOffset": 120064,
"byteLength": 22512
},
{
"buffer": 0,
"byteOffset": 142576,
"byteLength": 22512
},
{
"buffer": 0,
"byteOffset": 165088,
"byteLength": 22512
},
{
"buffer": 0,
"byteOffset": 187600,
"byteLength": 22512
},
{
"buffer": 0,
"byteOffset": 210112,
"byteLength": 5760
},
{
"buffer": 0,
"byteOffset": 215872,
"byteLength": 868
},
{
"buffer": 0,
"byteOffset": 216740,
"byteLength": 1736
}
],
"buffers": [
{
"uri": "AnimatedMorphSphere.bin",
"byteLength": 218476
}
],
"meshes": [
{
"primitives": [
{
"attributes": {
"NORMAL": 0,
"TANGENT": 1,
"POSITION": 2
},
"indices": 9,
"material": 0,
"targets": [
{
"NORMAL": 3,
"POSITION": 4,
"TANGENT": 5
},
{
"NORMAL": 6,
"POSITION": 7,
"TANGENT": 8
}
]
}
],
"weights": [
0.0,
0.0
],
"name": "Sphere"
}
],
"materials": [
{
"pbrMetallicRoughness": {
"metallicFactor": 0.0,
"roughnessFactor": 0.5
},
"name": "No Name"
}
],
"nodes": [
{
"mesh": 0,
"rotation": [
0.0,
0.7071067,
-0.7071068,
0.0
],
"scale": [
100.0,
100.0,
100.0
],
"name": "AnimatedMorphSphere"
}
],
"scene": 0,
"scenes": [
{
"nodes": [
0
]
}
]
}
\ No newline at end of file
examples/models/gltf/AnimatedMorphSphere/screenshot/screenshot.gif
0 → 100755
浏览文件 @
7aa38988
932.6 KB
examples/webgl_morphtargets_sphere.html
0 → 100644
浏览文件 @
7aa38988
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js webgl - morph targets - horse
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
font-family
:
Monospace
;
background-color
:
#f0f0f0
;
margin
:
0px
;
overflow
:
hidden
;
}
#info
{
position
:
absolute
;
top
:
0px
;
width
:
100%
;
padding
:
5px
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
color
:
#ffffff
;
}
a
{
color
:
#ffffff
;
}
</style>
</head>
<body>
<div
id=
"container"
></div>
<div
id=
"info"
>
<a
href=
"http://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
- WebGL morph target example
</div>
<script
src=
"../build/three.js"
></script>
<script
src=
"js/libs/stats.min.js"
></script>
<script
src=
"js/controls/OrbitControls.js"
></script>
<script
src=
"js/loaders/GLTFLoader.js"
></script>
<script>
var
container
,
stats
;
var
camera
,
scene
,
renderer
;
var
geometry
,
objects
;
var
mesh
;
var
sign
=
1
;
init
();
animate
();
function
init
()
{
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
0.2
,
100
);
camera
.
position
.
set
(
0
,
5
,
5
);
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0x222222
);
scene
.
fog
=
new
THREE
.
Fog
(
0x000000
,
1
,
15000
);
var
light
=
new
THREE
.
PointLight
(
0xff2200
,
0.7
);
light
.
position
.
set
(
100
,
100
,
100
);
scene
.
add
(
light
);
light
=
new
THREE
.
PointLight
(
0x22ff00
,
0.7
);
light
.
position
.
set
(
-
100
,
-
100
,
-
100
);
scene
.
add
(
light
);
light
=
new
THREE
.
AmbientLight
(
0x111111
);
scene
.
add
(
light
);
var
loader
=
new
THREE
.
GLTFLoader
();
loader
.
load
(
'
models/gltf/AnimatedMorphSphere/glTF/AnimatedMorphSphere.gltf
'
,
function
(
gltf
)
{
gltf
.
scene
.
traverse
(
function
(
node
)
{
if
(
node
.
isMesh
)
mesh
=
node
;
}
);
mesh
.
material
.
morphTargets
=
true
;
mesh
.
rotation
.
z
=
Math
.
PI
/
2
;
scene
.
add
(
mesh
);
});
//
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
//
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
function
onWindowResize
()
{
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
function
animate
()
{
requestAnimationFrame
(
animate
);
render
();
}
function
render
()
{
if
(
mesh
!==
undefined
)
{
mesh
.
rotation
.
y
+=
0.01
;
mesh
.
morphTargetInfluences
[
1
]
=
mesh
.
morphTargetInfluences
[
1
]
+
0.01
*
sign
;
if
(
mesh
.
morphTargetInfluences
[
1
]
<=
0
||
mesh
.
morphTargetInfluences
[
1
]
>=
1
)
{
sign
*=
-
1
;
}
}
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录