提交 80063ffb 编写于 作者: M Mugen87

3MFLoader: Added basic material support.

上级 cfef70f5
......@@ -75,6 +75,7 @@ var files = {
"webgl_lines_sphere",
"webgl_loader_3ds",
"webgl_loader_3mf",
"webgl_loader_3mf_materials",
"webgl_loader_amf",
"webgl_loader_assimp",
"webgl_loader_assimp2json",
......
......@@ -205,7 +205,35 @@ THREE.ThreeMFLoader.prototype = {
}
function parseBasematerialsNode( /* basematerialsNode */ ) {
function parseBasematerialsNode( basematerialsNode ) {
var basematerialsData = {
id: basematerialsNode.getAttribute( 'id' ), // required
basematerials: []
};
var basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
for ( var i = 0; i < basematerialNodes.length; i ++ ) {
var basematerialNode = basematerialNodes[ i ];
var basematerialData = parseBasematerialNode( basematerialNode );
basematerialsData.basematerials.push( basematerialData );
}
return basematerialsData;
}
function parseBasematerialNode( basematerialNode ) {
var basematerialData = {};
basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
return basematerialData;
}
......@@ -437,7 +465,7 @@ THREE.ThreeMFLoader.prototype = {
if ( basematerialsNode ) {
resourcesData[ 'basematerial' ] = parseBasematerialsNode( basematerialsNode );
resourcesData[ 'basematerials' ] = parseBasematerialsNode( basematerialsNode );
}
......@@ -514,39 +542,171 @@ THREE.ThreeMFLoader.prototype = {
}
function buildMesh( meshData ) {
function buildMesh( meshData, objects, modelData, objectData ) {
// geometry
var geometry = new THREE.BufferGeometry();
geometry.setIndex( new THREE.BufferAttribute( meshData[ 'triangles' ], 1 ) );
geometry.addAttribute( 'position', new THREE.BufferAttribute( meshData[ 'vertices' ], 3 ) );
if ( meshData[ 'colors' ] ) {
// groups
var basematerialsData = modelData[ 'resources' ][ 'basematerials' ];
var triangleProperties = meshData[ 'triangleProperties' ];
var start = 0;
var count = 0;
var currentMaterialIndex = - 1;
for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
var triangleProperty = triangleProperties[ i ];
var pid = triangleProperty.pid;
// only proceed if the triangle refers to a basematerials definition
if ( basematerialsData && ( basematerialsData.id === pid ) ) {
if ( currentMaterialIndex === - 1 ) currentMaterialIndex = triangleProperty.p1;
if ( currentMaterialIndex === triangleProperty.p1 ) {
count += 3; // primitves per triangle
} else {
geometry.addAttribute( 'color', new THREE.BufferAttribute( meshData[ 'colors' ], 3 ) );
geometry.addGroup( start, count, currentMaterialIndex );
start += count;
count = 3;
currentMaterialIndex = triangleProperty.p1;
}
}
}
if ( geometry.groups.length > 0 ) mergeGroups( geometry );
geometry.computeBoundingSphere();
var materialOpts = {
flatShading: true
};
// material
var material;
if ( basematerialsData && ( basematerialsData.id === objectData.pid ) ) {
var materialIndex = objectData.pindex;
var basematerialData = basematerialsData.basematerials[ materialIndex ];
material = getBuild( basematerialData, objects, modelData, objectData, buildBasematerial );
} else if ( geometry.groups.length > 0 ) {
var groups = geometry.groups;
material = [];
if ( meshData[ 'colors' ] && 0 < meshData[ 'colors' ].length ) {
for ( var i = 0, l = groups.length; i < l; i ++ ) {
materialOpts[ 'vertexColors' ] = THREE.VertexColors;
var group = groups[ i ];
var basematerialData = basematerialsData.basematerials[ group.materialIndex ];
material.push( getBuild( basematerialData, objects, modelData, objectData, buildBasematerial ) );
}
} else {
materialOpts[ 'color' ] = 0xaaaaff;
// default material
material = new THREE.MeshPhongMaterial( { color: 0xaaaaff, flatShading: true } );
}
var material = new THREE.MeshPhongMaterial( materialOpts );
return new THREE.Mesh( geometry, material );
}
function mergeGroups( geometry ) {
// sort by material index
var groups = geometry.groups.sort( function ( a, b ) {
if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex;
return a.start - b.start;
} );
// reorganize index buffer
var index = geometry.index;
var itemSize = index.itemSize;
var srcArray = index.array;
var targetOffset = 0;
var targetArray = new srcArray.constructor( srcArray.length );
for ( var i = 0; i < groups.length; i ++ ) {
var group = groups[ i ];
var groupLength = group.count * itemSize;
var groupStart = group.start * itemSize;
var sub = srcArray.subarray( groupStart, groupStart + groupLength );
targetArray.set( sub, targetOffset );
targetOffset += groupLength;
}
srcArray.set( targetArray );
// update groups
var start = 0;
for ( i = 0; i < groups.length; i ++ ) {
group = groups[ i ];
group.start = start;
start += group.count;
}
// merge groups
var lastGroup = groups[ 0 ];
geometry.groups = [ lastGroup ];
for ( i = 1; i < groups.length; i ++ ) {
group = groups[ i ];
if ( lastGroup.materialIndex === group.materialIndex ) {
lastGroup.count += group.count;
} else {
lastGroup = group;
geometry.groups.push( lastGroup );
}
}
}
function applyExtensions( extensions, meshData, modelXml ) {
if ( ! extensions ) {
......@@ -585,16 +745,42 @@ THREE.ThreeMFLoader.prototype = {
}
function getBuild( data, objects, modelData, builder ) {
function getBuild( data, objects, modelData, objectData, builder ) {
if ( data.build !== undefined ) return data.build;
data.build = builder( data, objects, modelData );
data.build = builder( data, objects, modelData, objectData );
return data.build;
}
function buildBasematerial( materialData ) {
var material = new THREE.MeshPhongMaterial( { flatShading: true } );
material.name = materialData.name;
// displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
var displaycolor = materialData.displaycolor;
var color = displaycolor.substring( 0, 7 );
material.color.setStyle( color );
material.color.convertSRGBToLinear(); // displaycolor is in sRGB
// process alpha if set
if ( displaycolor.length === 9 ) {
material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
}
return material;
}
function buildComposite( compositeData, objects, modelData ) {
var composite = new THREE.Group();
......@@ -634,22 +820,23 @@ THREE.ThreeMFLoader.prototype = {
function buildObject( objectId, objects, modelData ) {
var objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
var meshData = objectData[ 'mesh' ];
if ( meshData ) {
if ( objectData[ 'mesh' ] ) {
var meshData = objectData[ 'mesh' ];
var extensions = modelData[ 'extensions' ];
var modelXml = modelData[ 'xml' ];
applyExtensions( extensions, meshData, modelXml );
objects[ objectData.id ] = getBuild( meshData, objects, modelData, buildMesh );
objects[ objectData.id ] = getBuild( meshData, objects, modelData, objectData, buildMesh );
} else {
var compositeData = objectData[ 'components' ];
objects[ objectData.id ] = getBuild( compositeData, objects, modelData, buildComposite );
objects[ objectData.id ] = getBuild( compositeData, objects, modelData, objectData, buildComposite );
}
......
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - 3MF</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #fff;
font-family:Monospace;
font-size:13px;
text-align:center;
background-color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: #ff0000;
}
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a>
<a href="http://3mf.io" target="_blank" rel="noopener">3MF file with materials</a>
</div>
<script src="../build/three.js"></script>
<script src="js/loaders/3MFLoader.js"></script>
<script src="js/WebGL.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/libs/jszip.min.js"></script>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var camera, scene, renderer;
init();
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xa0a0a0 );
scene.fog = new THREE.Fog( 0xa0a0a0, 10, 500 );
scene.add( new THREE.AmbientLight( 0xffffff, 0.2 ) );
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
camera.position.set( - 50, 40, 50 );
scene.add( camera );
//
var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
hemiLight.position.set( 0, 100, 0 );
scene.add( hemiLight );
var dirLight = new THREE.DirectionalLight( 0xffffff );
dirLight.position.set( - 0, 40, 50 );
dirLight.castShadow = true;
dirLight.shadow.camera.top = 50;
dirLight.shadow.camera.bottom = - 25;
dirLight.shadow.camera.left = - 25;
dirLight.shadow.camera.right = 25;
dirLight.shadow.camera.near = 0.1;
dirLight.shadow.camera.far = 200;
dirLight.shadow.mapSize.set( 1024, 1024 );
scene.add( dirLight );
// scene.add( new THREE.CameraHelper( dirLight.shadow.camera ) );
//
var loader = new THREE.ThreeMFLoader();
loader.load( './models/3mf/truck.3mf', function ( object ) {
object.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) ); // z-up conversion
object.traverse( function ( child ) {
child.castShadow = true;
} );
scene.add( object );
render();
} );
//
var ground = new THREE.Mesh( new THREE.PlaneBufferGeometry( 1000, 1000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
ground.rotation.x = - Math.PI / 2;
ground.position.y = 11;
ground.receiveShadow = true;
scene.add( ground );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaOutput = true;
renderer.gammaFactor = 2.2;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
document.body.appendChild( renderer.domElement );
//
var controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render );
controls.minDistance = 50;
controls.maxDistance = 200;
controls.enablePan = false;
controls.target.set( 0, 20, 0 );
controls.update();
window.addEventListener( 'resize', onWindowResize, false );
render();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>
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