提交 9d207937 编写于 作者: M Mr.doob

Updated builds.

上级 16f2170f
......@@ -10514,7 +10514,8 @@
let currentBackgroundVersion = 0;
let currentTonemapping = null;
function render(renderList, scene, camera, forceClear) {
function render(renderList, scene) {
let forceClear = false;
let background = scene.isScene === true ? scene.background : null;
if (background && background.isTexture) {
......@@ -17845,18 +17846,6 @@
xr.addEventListener('sessionend', onXRSessionEnd); // Rendering
this.render = function (scene, camera) {
let renderTarget, forceClear;
if (arguments[2] !== undefined) {
console.warn('THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.');
renderTarget = arguments[2];
}
if (arguments[3] !== undefined) {
console.warn('THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.');
forceClear = arguments[3];
}
if (camera !== undefined && camera.isCamera !== true) {
console.error('THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.');
return;
......@@ -17873,7 +17862,7 @@
} //
if (scene.isScene === true) scene.onBeforeRender(_this, scene, camera, renderTarget || _currentRenderTarget);
if (scene.isScene === true) scene.onBeforeRender(_this, scene, camera, _currentRenderTarget);
currentRenderState = renderStates.get(scene, renderStateStack.length);
currentRenderState.init();
renderStateStack.push(currentRenderState);
......@@ -17902,14 +17891,9 @@
currentRenderState.setupLightsView(camera);
if (_clippingEnabled === true) clipping.endShadows(); //
if (this.info.autoReset === true) this.info.reset();
if (renderTarget !== undefined) {
this.setRenderTarget(renderTarget);
} //
if (this.info.autoReset === true) this.info.reset(); //
background.render(currentRenderList, scene, camera, forceClear); // render scene
background.render(currentRenderList, scene); // render scene
const opaqueObjects = currentRenderList.opaque;
const transparentObjects = currentRenderList.transparent;
此差异已折叠。
......@@ -13591,8 +13591,9 @@ function WebGLBackground( renderer, cubemaps, state, objects, premultipliedAlpha
let currentBackgroundVersion = 0;
let currentTonemapping = null;
function render( renderList, scene, camera, forceClear ) {
function render( renderList, scene ) {
let forceClear = false;
let background = scene.isScene === true ? scene.background : null;
if ( background && background.isTexture ) {
......@@ -24237,22 +24238,6 @@ function WebGLRenderer( parameters ) {
this.render = function ( scene, camera ) {
let renderTarget, forceClear;
if ( arguments[ 2 ] !== undefined ) {
console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );
renderTarget = arguments[ 2 ];
}
if ( arguments[ 3 ] !== undefined ) {
console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' );
forceClear = arguments[ 3 ];
}
if ( camera !== undefined && camera.isCamera !== true ) {
console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
......@@ -24277,7 +24262,7 @@ function WebGLRenderer( parameters ) {
}
//
if ( scene.isScene === true ) scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget );
if ( scene.isScene === true ) scene.onBeforeRender( _this, scene, camera, _currentRenderTarget );
currentRenderState = renderStates.get( scene, renderStateStack.length );
currentRenderState.init();
......@@ -24322,15 +24307,9 @@ function WebGLRenderer( parameters ) {
if ( this.info.autoReset === true ) this.info.reset();
if ( renderTarget !== undefined ) {
this.setRenderTarget( renderTarget );
}
//
background.render( currentRenderList, scene, camera, forceClear );
background.render( currentRenderList, scene );
// render scene
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