未验证 提交 a8f4ab24 编写于 作者: M makc 提交者: GitHub

fix gamedev.net link

上级 b67fb442
......@@ -219,7 +219,7 @@ zAxis = (c, g, k)
Sets this matrix as rotation transform around [page:Vector3 axis] by [page:Float theta] radians.<br />
This is a somewhat controversial but mathematically sound alternative to rotating via [page:Quaternions].
See the discussion [link:http://www.gamedev.net/reference/articles/article1199.asp here].
See the discussion [link:https://www.gamedev.net/articles/programming/math-and-physics/do-we-really-need-quaternions-r1199 here].
</p>
<h3>[method:this makeBasis]( [param:Vector3 xAxis], [param:Vector3 yAxis], [param:Vector3 zAxis] )</h3>
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