提交 b8c64be5 编写于 作者: J Jason Sturges

Example documentation typos

上级 51994333
......@@ -153,7 +153,7 @@
Remove an [page:SkinnedMesh], [page:Camera], or [page:Audio] from helper.
</p>
<h3>[method:MMDAnimationHelper update]( [param:Nummber delta] )</h3>
<h3>[method:MMDAnimationHelper update]( [param:Number delta] )</h3>
<p>
[page:Number delta] — number in second<br />
</p>
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......@@ -78,7 +78,7 @@
<h3>[method:CCDIKSolver reset]()</h3>
<p>
Resets Rigid bodies transorm to current bone's.
Resets Rigid bodies transform to current bone's.
</p>
<h3>[method:CCDIKSolver setGravity]( [param:Vector3 gravity] )</h3>
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......@@ -68,12 +68,12 @@
<h3>[property:Number heightMax]</h3>
<p>
Upper camera height limit used for movement speed adjusment. Default is *1*.
Upper camera height limit used for movement speed adjustment. Default is *1*.
</p>
<h3>[property:Number heightMin]</h3>
<p>
Lower camera height limit used for movement speed adjusment. Default is *0*.
Lower camera height limit used for movement speed adjustment. Default is *0*.
</p>
<h3>[property:Boolean heightSpeed]</h3>
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......@@ -13,7 +13,7 @@
Orbit controls allow the camera to orbit around a target.<br>
To use this, as with all files in the /examples directory, you will have to
include the file seperately in your HTML.
include the file separately in your HTML.
</p>
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......@@ -102,7 +102,7 @@
<h3>[property:Number rotationSnap]</h3>
<p>
By default, 3D objects are continously rotated. If you set this property to a numeric value (radians), you can define in which
By default, 3D objects are continuously rotated. If you set this property to a numeric value (radians), you can define in which
steps the 3D object should be rotated. Deault is *null*.
</p>
......@@ -133,7 +133,7 @@
<h3>[property:Number translationSnap]</h3>
<p>
By default, 3D objects are continously translated. If you set this property to a numeric value (world units), you can define in which
By default, 3D objects are continuously translated. If you set this property to a numeric value (world units), you can define in which
steps the 3D object should be translated. Deault is *null*.
</p>
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......@@ -57,7 +57,7 @@
// Collada file content
data: "",
// List of referenced texures
// List of referenced textures
textures: [{
// File directory, name, and extension of the texture data
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......@@ -55,7 +55,7 @@
<h3>[property:Object matrixAutoUpdate]</h3>
<p>
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
objects's [page:Object3D.matrixWorld matrixWorld].
object's [page:Object3D.matrixWorld matrixWorld].
</p>
<h3>[property:Object3D object]</h3>
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......@@ -54,7 +54,7 @@
<h3>[property:Object matrixAutoUpdate]</h3>
<p>
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
objects's [page:Object3D.matrixWorld matrixWorld].
object's [page:Object3D.matrixWorld matrixWorld].
</p>
<h3>[property:Object3D object]</h3>
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......@@ -91,7 +91,7 @@
[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
</p>
<p>
Begin loading VMD motion file(s) from url(s) and fire the callback function with the parsed [page:AnimatioinClip].
Begin loading VMD motion file(s) from url(s) and fire the callback function with the parsed [page:AnimationClip].
</p>
<h3>[method:null loadWithAnimation]( [param:String modelUrl], [param:String vmdUrl], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
......
......@@ -37,7 +37,7 @@
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// called when the loading failes
// called when the loading fails
function ( error ) {
console.log( 'An error happened' );
......
......@@ -104,7 +104,7 @@
<h3>[method:Object computeExtremes]()</h3>
<p>Computes the extremes values (min/max vectors) which will be used to compute the inital hull.</p>
<p>Computes the extremes values (min/max vectors) which will be used to compute the initial hull.</p>
<h3>[method:ConvexHull computeHorizon]( [param:Vector3 eyePoint], [param:HalfEdge crossEdge], [param:Face face], [param:Array horizon] )</h3>
<p>
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......@@ -10,7 +10,7 @@
<h1>[name]</h1>
<p class="desc">
Represents a section bounded by a specific amount of half-edges. The current implmentation assumes that a face always consist of three edges.
Represents a section bounded by a specific amount of half-edges. The current implementation assumes that a face always consist of three edges.
</p>
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......@@ -55,7 +55,7 @@
<h2>Methods</h2>
<h3>[method:VertexNode head]()</h3>
<p>Returns the destintation vertex.</p>
<p>Returns the destination vertex.</p>
<h3>[method:VertexNode tail]()</h3>
<p>Returns the origin vertex.</p>
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......@@ -137,7 +137,7 @@
<p>
pixelRatio -- The device pixel ratio.<br /><br />
Sets device pixel ratio. This is usually used for HiDPI device to prevent bluring output.
Sets device pixel ratio. This is usually used for HiDPI device to prevent blurring output.
Thus, the semantic of the method is similar to [page:WebGLRenderer.setPixelRatio]().
</p>
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