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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
b8c64be5
编写于
12月 20, 2020
作者:
J
Jason Sturges
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电子邮件补丁
差异文件
Example documentation typos
上级
51994333
变更
14
隐藏空白更改
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并排
Showing
14 changed file
with
16 addition
and
16 deletion
+16
-16
docs/examples/en/animations/MMDAnimationHelper.html
docs/examples/en/animations/MMDAnimationHelper.html
+1
-1
docs/examples/en/animations/MMDPhysics.html
docs/examples/en/animations/MMDPhysics.html
+1
-1
docs/examples/en/controls/FirstPersonControls.html
docs/examples/en/controls/FirstPersonControls.html
+2
-2
docs/examples/en/controls/OrbitControls.html
docs/examples/en/controls/OrbitControls.html
+1
-1
docs/examples/en/controls/TransformControls.html
docs/examples/en/controls/TransformControls.html
+2
-2
docs/examples/en/exporters/ColladaExporter.html
docs/examples/en/exporters/ColladaExporter.html
+1
-1
docs/examples/en/helpers/VertexNormalsHelper.html
docs/examples/en/helpers/VertexNormalsHelper.html
+1
-1
docs/examples/en/helpers/VertexTangentsHelper.html
docs/examples/en/helpers/VertexTangentsHelper.html
+1
-1
docs/examples/en/loaders/MMDLoader.html
docs/examples/en/loaders/MMDLoader.html
+1
-1
docs/examples/en/loaders/TGALoader.html
docs/examples/en/loaders/TGALoader.html
+1
-1
docs/examples/en/math/convexhull/ConvexHull.html
docs/examples/en/math/convexhull/ConvexHull.html
+1
-1
docs/examples/en/math/convexhull/Face.html
docs/examples/en/math/convexhull/Face.html
+1
-1
docs/examples/en/math/convexhull/HalfEdge.html
docs/examples/en/math/convexhull/HalfEdge.html
+1
-1
docs/examples/en/postprocessing/EffectComposer.html
docs/examples/en/postprocessing/EffectComposer.html
+1
-1
未找到文件。
docs/examples/en/animations/MMDAnimationHelper.html
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@@ -153,7 +153,7 @@
Remove an [page:SkinnedMesh], [page:Camera], or [page:Audio] from helper.
</p>
<h3>
[method:MMDAnimationHelper update]( [param:Num
m
ber delta] )
</h3>
<h3>
[method:MMDAnimationHelper update]( [param:Number delta] )
</h3>
<p>
[page:Number delta] — number in second
<br
/>
</p>
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docs/examples/en/animations/MMDPhysics.html
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@@ -78,7 +78,7 @@
<h3>
[method:CCDIKSolver reset]()
</h3>
<p>
Resets Rigid bodies transorm to current bone's.
Resets Rigid bodies trans
f
orm to current bone's.
</p>
<h3>
[method:CCDIKSolver setGravity]( [param:Vector3 gravity] )
</h3>
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docs/examples/en/controls/FirstPersonControls.html
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@@ -68,12 +68,12 @@
<h3>
[property:Number heightMax]
</h3>
<p>
Upper camera height limit used for movement speed adjusment. Default is *1*.
Upper camera height limit used for movement speed adjus
t
ment. Default is *1*.
</p>
<h3>
[property:Number heightMin]
</h3>
<p>
Lower camera height limit used for movement speed adjusment. Default is *0*.
Lower camera height limit used for movement speed adjus
t
ment. Default is *0*.
</p>
<h3>
[property:Boolean heightSpeed]
</h3>
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docs/examples/en/controls/OrbitControls.html
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@@ -13,7 +13,7 @@
Orbit controls allow the camera to orbit around a target.
<br>
To use this, as with all files in the /examples directory, you will have to
include the file sep
e
rately in your HTML.
include the file sep
a
rately in your HTML.
</p>
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docs/examples/en/controls/TransformControls.html
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@@ -102,7 +102,7 @@
<h3>
[property:Number rotationSnap]
</h3>
<p>
By default, 3D objects are continously rotated. If you set this property to a numeric value (radians), you can define in which
By default, 3D objects are contin
u
ously rotated. If you set this property to a numeric value (radians), you can define in which
steps the 3D object should be rotated. Deault is *null*.
</p>
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@@ -133,7 +133,7 @@
<h3>
[property:Number translationSnap]
</h3>
<p>
By default, 3D objects are continously translated. If you set this property to a numeric value (world units), you can define in which
By default, 3D objects are contin
u
ously translated. If you set this property to a numeric value (world units), you can define in which
steps the 3D object should be translated. Deault is *null*.
</p>
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docs/examples/en/exporters/ColladaExporter.html
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@@ -57,7 +57,7 @@
// Collada file content
data: "",
// List of referenced texures
// List of referenced tex
t
ures
textures: [{
// File directory, name, and extension of the texture data
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docs/examples/en/helpers/VertexNormalsHelper.html
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@@ -55,7 +55,7 @@
<h3>
[property:Object matrixAutoUpdate]
</h3>
<p>
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
object
s
's [page:Object3D.matrixWorld matrixWorld].
object's [page:Object3D.matrixWorld matrixWorld].
</p>
<h3>
[property:Object3D object]
</h3>
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docs/examples/en/helpers/VertexTangentsHelper.html
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@@ -54,7 +54,7 @@
<h3>
[property:Object matrixAutoUpdate]
</h3>
<p>
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
object
s
's [page:Object3D.matrixWorld matrixWorld].
object's [page:Object3D.matrixWorld matrixWorld].
</p>
<h3>
[property:Object3D object]
</h3>
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docs/examples/en/loaders/MMDLoader.html
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@@ -91,7 +91,7 @@
[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.
<br
/>
</p>
<p>
Begin loading VMD motion file(s) from url(s) and fire the callback function with the parsed [page:Animatio
i
nClip].
Begin loading VMD motion file(s) from url(s) and fire the callback function with the parsed [page:AnimationClip].
</p>
<h3>
[method:null loadWithAnimation]( [param:String modelUrl], [param:String vmdUrl], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )
</h3>
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docs/examples/en/loaders/TGALoader.html
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@@ -37,7 +37,7 @@
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// called when the loading fail
e
s
// called when the loading fails
function ( error ) {
console.log( 'An error happened' );
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docs/examples/en/math/convexhull/ConvexHull.html
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@@ -104,7 +104,7 @@
<h3>
[method:Object computeExtremes]()
</h3>
<p>
Computes the extremes values (min/max vectors) which will be used to compute the inital hull.
</p>
<p>
Computes the extremes values (min/max vectors) which will be used to compute the init
i
al hull.
</p>
<h3>
[method:ConvexHull computeHorizon]( [param:Vector3 eyePoint], [param:HalfEdge crossEdge], [param:Face face], [param:Array horizon] )
</h3>
<p>
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docs/examples/en/math/convexhull/Face.html
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@@ -10,7 +10,7 @@
<h1>
[name]
</h1>
<p
class=
"desc"
>
Represents a section bounded by a specific amount of half-edges. The current implmentation assumes that a face always consist of three edges.
Represents a section bounded by a specific amount of half-edges. The current impl
e
mentation assumes that a face always consist of three edges.
</p>
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docs/examples/en/math/convexhull/HalfEdge.html
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@@ -55,7 +55,7 @@
<h2>
Methods
</h2>
<h3>
[method:VertexNode head]()
</h3>
<p>
Returns the destin
t
ation vertex.
</p>
<p>
Returns the destination vertex.
</p>
<h3>
[method:VertexNode tail]()
</h3>
<p>
Returns the origin vertex.
</p>
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docs/examples/en/postprocessing/EffectComposer.html
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@@ -137,7 +137,7 @@
<p>
pixelRatio -- The device pixel ratio.
<br
/><br
/>
Sets device pixel ratio. This is usually used for HiDPI device to prevent bluring output.
Sets device pixel ratio. This is usually used for HiDPI device to prevent blur
r
ing output.
Thus, the semantic of the method is similar to [page:WebGLRenderer.setPixelRatio]().
</p>
...
...
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