Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
c85879e1
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
c85879e1
编写于
12月 14, 2016
作者:
M
Mugen87
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Matrix3/Matrix4: Simplify .applyToBufferAttribute()
上级
e863f01a
变更
5
隐藏空白更改
内联
并排
Showing
5 changed file
with
18 addition
and
26 deletion
+18
-26
docs/api/math/Matrix3.html
docs/api/math/Matrix3.html
+1
-3
docs/api/math/Matrix4.html
docs/api/math/Matrix4.html
+1
-3
src/Three.Legacy.js
src/Three.Legacy.js
+4
-4
src/math/Matrix3.js
src/math/Matrix3.js
+6
-8
src/math/Matrix4.js
src/math/Matrix4.js
+6
-8
未找到文件。
docs/api/math/Matrix3.html
浏览文件 @
c85879e1
...
...
@@ -74,9 +74,7 @@ m.elements = [ 11, 21, 31,
<h3>
[method:Array applyToBufferAttribute]( [page:BufferAttribute attribute], [page:Number offset], [page:Number count] )
</h3>
<div>
[page:BufferAttribute attribute] - An attribute of floats that represent 3D vectors.
<br
/>
[page:Number offset] - (optional) index in the attribute of the first vector. Default is 0.
<br
/>
[page:Number count] - (optional) number of vectors that are processed. Default is attribute.count.
<br
/><br
/>
[page:BufferAttribute attribute] - An attribute of floats that represent 3D vectors.
<br
/><br
/>
Multiplies (applies) this matrix to every 3D vector in the [page:BufferAttribute attribute].
</div>
...
...
docs/api/math/Matrix4.html
浏览文件 @
c85879e1
...
...
@@ -112,9 +112,7 @@ m.elements = [ 11, 21, 31, 41,
<h3>
[method:Array applyToBufferAttribute]( [page:BufferAttribute attribute], [page:Number offset], [page:Number count] )
</h3>
<div>
[page:BufferAttribute attribute] - An attribute of floats that represent 3D vectors.
<br
/>
[page:Number offset] - (optional) index in the attribute of the first vector. Default is 0.
<br
/>
[page:Number count] - (optional) number of vectors that are processed. Default is attribute.count.
<br
/><br
/>
[page:BufferAttribute attribute] - An attribute of floats that represent 3D vectors.
<br
/><br
/>
Multiplies (applies) this matrix to every 3D vector in the [page:BufferAttribute attribute].
</div>
...
...
src/Three.Legacy.js
浏览文件 @
c85879e1
...
...
@@ -356,8 +356,8 @@ Object.assign( Matrix3.prototype, {
},
applyToBuffer
:
function
(
buffer
,
offset
,
length
)
{
console
.
warn
(
'
THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute
, offset, count
) instead.
'
);
return
this
.
applyToBufferAttribute
(
buffer
,
offset
,
length
);
console
.
warn
(
'
THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.
'
);
return
this
.
applyToBufferAttribute
(
buffer
);
}
...
...
@@ -453,8 +453,8 @@ Object.assign( Matrix4.prototype, {
},
applyToBuffer
:
function
(
buffer
,
offset
,
length
)
{
console
.
warn
(
'
THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute
, offset, count
) instead.
'
);
return
this
.
applyToBufferAttribute
(
buffer
,
offset
,
length
);
console
.
warn
(
'
THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.
'
);
return
this
.
applyToBufferAttribute
(
buffer
);
}
...
...
src/math/Matrix3.js
浏览文件 @
c85879e1
...
...
@@ -123,21 +123,19 @@ Matrix3.prototype = {
var
v1
;
return
function
applyToBufferAttribute
(
attribute
,
offset
,
count
)
{
return
function
applyToBufferAttribute
(
attribute
)
{
if
(
v1
===
undefined
)
v1
=
new
Vector3
();
if
(
offset
===
undefined
)
offset
=
0
;
if
(
count
===
undefined
)
count
=
attribute
.
count
;
for
(
var
i
=
0
,
j
=
offset
;
i
<
count
;
i
++
,
j
++
)
{
for
(
var
i
=
0
,
l
=
attribute
.
count
;
i
<
l
;
i
++
)
{
v1
.
x
=
attribute
.
getX
(
j
);
v1
.
y
=
attribute
.
getY
(
j
);
v1
.
z
=
attribute
.
getZ
(
j
);
v1
.
x
=
attribute
.
getX
(
i
);
v1
.
y
=
attribute
.
getY
(
i
);
v1
.
z
=
attribute
.
getZ
(
i
);
v1
.
applyMatrix3
(
this
);
attribute
.
setXYZ
(
j
,
v1
.
x
,
v1
.
y
,
v1
.
z
);
attribute
.
setXYZ
(
i
,
v1
.
x
,
v1
.
y
,
v1
.
z
);
}
...
...
src/math/Matrix4.js
浏览文件 @
c85879e1
...
...
@@ -476,21 +476,19 @@ Matrix4.prototype = {
var
v1
;
return
function
applyToBufferAttribute
(
attribute
,
offset
,
count
)
{
return
function
applyToBufferAttribute
(
attribute
)
{
if
(
v1
===
undefined
)
v1
=
new
Vector3
();
if
(
offset
===
undefined
)
offset
=
0
;
if
(
count
===
undefined
)
count
=
attribute
.
count
;
for
(
var
i
=
0
,
j
=
offset
;
i
<
count
;
i
++
,
j
++
)
{
for
(
var
i
=
0
,
l
=
attribute
.
count
;
i
<
l
;
i
++
)
{
v1
.
x
=
attribute
.
getX
(
j
);
v1
.
y
=
attribute
.
getY
(
j
);
v1
.
z
=
attribute
.
getZ
(
j
);
v1
.
x
=
attribute
.
getX
(
i
);
v1
.
y
=
attribute
.
getY
(
i
);
v1
.
z
=
attribute
.
getZ
(
i
);
v1
.
applyMatrix4
(
this
);
attribute
.
setXYZ
(
j
,
v1
.
x
,
v1
.
y
,
v1
.
z
);
attribute
.
setXYZ
(
i
,
v1
.
x
,
v1
.
y
,
v1
.
z
);
}
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录