- 23 4月, 2021 14 次提交
-
-
由 Michael Herzog 提交于
-
由 Mr.doob 提交于
* Bring dat.gui inside vr * Example code clean up. * Refactored interaction code. * InteractiveGroup: Added pointer events support * Improved webxr_vr_sandbox scene
-
由 Brian Santoso 提交于
says "zoom" instead of "pan"
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Michael Herzog 提交于
-
由 sunag 提交于
* NodeMaterial BSDFs, revision and updates (WIP) * fix title * add Math.LENGTH * ContextNode, VarNode, NodeKeywords, LightNode (WIP) and updates * a bit cleanup * modify order * PI AND RECIPROCAL_PI keywords * Rename BSDFunctions.js -> BSDFs.js * optimization: not recompute the world matrix * use context material if need * PropertyNode, texture test (WIP) * Flow code support, LightsNode WIP * multiples lights test, decay and distance * fix light.intensity * test light.intensity * MaterialNode * WebGPU: selective_lights example (bsdfs phong) * cleanup * add webgpu_selective_lights in example list * cleanup * use importmap * update title * fix example name and screenshot * fix info text * cleanup * check if is texture * cleanup example * update screenshot
-
由 Johnathon Selstad 提交于
-
由 Juan Peist 提交于
Co-authored-by: NJuan Peist <juan.peist@netcentric.biz>
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
- 22 4月, 2021 9 次提交
-
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 davehill00 提交于
* Get linear and angular velocity for targetRay and grip poses if available WebXR spec has been updated allowing the User Agent to pass along linear and angular velocity values for the controller poses. Read this if it's available and pass attach to the _targetRay and _grip structures. See https://immersive-web.github.io/webxr/#xrpose-interface for more info. * fixed linting errors * more linting issues :\ * third time's a charm * fix check for existence of angular and linear velocity to fail gracefully when not present * simplified to use copy instead of set * Update WebXRController.js Clean up code style. Co-authored-by: NMichael Herzog <michael.herzog@human-interactive.org> Co-authored-by: NMr.doob <info@mrdoob.com>
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Michael Herzog 提交于
-
由 Aki Rodić 提交于
Co-authored-by: NAki Rodic <rodic@adobe.com>
-
- 21 4月, 2021 6 次提交
-
-
由 Michael Herzog 提交于
-
由 sunag 提交于
-
由 Mr.doob 提交于
-
由 puxiao 提交于
* Color: added support for add color values using uppercase * Update Color.html * Update Color.html * Update Color.html * Update Color.html * Update Color.html
-
由 Michael Herzog 提交于
-
由 Michael Herzog 提交于
-
- 20 4月, 2021 11 次提交
-
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 VBT-YTokan 提交于
* add oimophysics instancing example * Small refactoring * Moved to libs. Resolved package-lock issue Co-authored-by: NOleksii Maksymov <oleksii.maksymov@verybigthings.com>
-
由 Mr.doob 提交于
-
由 Vis 提交于
* fix_webgl_gpgpu_birds_index_error * screenshot * Restore Left Right names * Update webgl_gpgpu_birds.html Co-authored-by: NMichael Herzog <michael.herzog@human-interactive.org>
-
由 Michael Herzog 提交于
* Examples: Refactor Sky usage. * Examples: Clean up. Co-authored-by: NMr.doob <info@mrdoob.com>
-
由 Mr.doob 提交于
-
由 Michael Herzog 提交于
-
由 Pim Schreurs 提交于
* Fix sun positioning in sky shader example * Fix sun positioning in ocean shader example * Update webgl_shaders_ocean.html Co-authored-by: NMichael Herzog <michael.herzog@human-interactive.org>
-