提交 5234b124 编写于 作者: 西凉孟起's avatar 西凉孟起

更新alien_invasion.py, game_stats.py, scoreboard.py, settings.py, ship.py,...

更新alien_invasion.py, game_stats.py, scoreboard.py, settings.py, ship.py, alien.py, button.py, bullet.py, image/alien.bmp, image/ship.bmp
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# -*- coding: utf-8 -*-
"""
Created on Sat Oct 2 20:58:17 2021
@author: wang
"""
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""A class to represent a single alien in the fleet"""
def __init__(self, ai_game):
"""Initialize the alien and set its starting position."""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
#Load the alien image and set its rect attribute.
self.image = pygame.image.load('images/alien.bmp')
self.rect = self.image.get_rect()
#Start each new alien near the top left of the screen.
self.rect.x = self.rect.width
self.rect.y = self.rect.height
#Store the alien's exact horizontal position.
self.x = float(self.rect.x)
def check_edges(self):
"""Return True if alien is at edge of screen."""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right or self.rect.left <= 0:
return True
def update(self):
"""Move the alien right or left."""
self.x += (self.settings.alien_speed *
self.settings.fleet_direction)
self.rect.x = self.x
\ No newline at end of file
# -*- coding: utf-8 -*-
"""
Created on Fri Oct 1 15:56:27 2021
@author: wang
"""
import sys
from time import sleep
import pygame
from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
from bullet import Bullet
from alien import Alien
class AlienInvasion:
"""Overall class to manage game assets and behavior"""
def __init__(self):
"""Initialize the game, and create game resources"""
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
self.settings.screen_width = self.screen.get_rect().width
self.settings.screen_height = self.screen.get_rect().height
pygame.display.set_caption("Alien Invasion")
#Creat an instance to store game statistics,
# and create a scoreboard.
self.stats = GameStats(self)
self.sb = Scoreboard(self)
self.ship = Ship(self)
self.bullets = pygame.sprite.Group()
self.aliens = pygame.sprite.Group()
self._create_fleet()
#Make the Play button.
self.play_button = Button(self, "Play")
def run_game(self):
"""Start the main loop for the game."""
while True:
self._check_events()
if self.stats.game_active:
self.ship.update()
self._update_bullets()
self._update_aliens()
self._update_screen()
def _check_events(self):
"""Respond to keypresses and mouse events."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = pygame.mouse.get_pos()
self._check_play_button(mouse_pos)
def _check_play_button(self, mouse_pos):
"""Start a new game when the player clicks Play."""
button_clicked = self.play_button.rect.collidepoint(mouse_pos)
if button_clicked and not self.stats.game_active:
# Reset the game settings.
self.settings.initialize_dynamic_settings()
#Reset the game statistics.
self.stats.reset_stats()
self.stats.game_active = True
self.sb.prep_score()
self.sb.prep_level()
self.sb.prep_ships()
# Get rid of any remaining aliens and bullets.
self.aliens.empty()
self.bullets.empty()
# Create a new fleet and center the ship.
self._create_fleet()
self.ship.center_ship()
# Hide the mouse cursor.
pygame.mouse.set_visible(False)
def _check_keydown_events(self,event):
"""Respond to keypresses."""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_q:
sys.exit()
elif event.key == pygame.K_SPACE:
self._fire_bullet()
def _check_keyup_events(self,event):
"""Respond to releases."""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _fire_bullet(self):
"""Creat a new bullet and add it to the bullets group."""
if len(self.bullets) < self.settings.bullets_allowed:
new_bullet = Bullet(self)
self.bullets.add(new_bullet)
def _update_bullets(self):
"""Update positin of bullets and get rid of old bullets."""
#Update bullet positions.
self.bullets.update()
#Get rid of bullets that have disappeared.
for bullet in self.bullets.copy():
if bullet.rect.bottom <= 0:
self.bullets.remove(bullet)
self._check_bullet_alien_collisions()
def _check_bullet_alien_collisions(self):
"""Respond to bullet-alien collisions."""
# Remove any bullets and aliens that have collided.
collisions = pygame.sprite.groupcollide(
self.bullets, self.aliens, True, True)
if collisions:
for aliens in collisions.values():
self.stats.score += self.settings.alien_points * len(aliens)
self.sb.prep_score()
self.sb.check_high_score()
if not self.aliens:
# Destroy existing bullets and create new fleet.
self.bullets.empty()
self._create_fleet()
self.settings.increase_speed()
# Increase level.
self.stats.level += 1
self.sb.prep_level()
def _update_aliens(self):
"""
Check if the fleet is at an edge,
then update the positions of all aliens in the fleet.
"""
self._check_fleet_edges()
self.aliens.update()
#Look for alien-ship collisions.
if pygame.sprite.spritecollideany(self.ship,self.aliens):
self._ship_hit()
#Look for aliens hitting the bottom of the screen.
self._check_aliens_bottom()
def _check_aliens_bottom(self):
"""Check if any aliens have reached the bottom of the screen."""
screen_rect = self.screen.get_rect()
for alien in self.aliens.sprites():
if alien.rect.bottom >= screen_rect.bottom:
#Treat this the same as if the ship got hit.
self._ship_hit()
break
def _ship_hit(self):
"""Respond to the ship being hit by an alien."""
if self.stats.ships_left > 0:
#Decrement ships_left, and update scoreboard.
self.stats.ships_left -= 1
self.sb.prep_ships()
#Get rid of any remaining aliens and bullets.
self.self.aliens.empty()
self.bullets.empty()
#Creat a new fleet and center the ship.
self._creat_fleet()
self.ship.center_ship()
#Pause
sleep(0.5)
else:
self.stats.game_active = False
pygame.mouse.set_visible(True)
def _create_fleet(self):
"""Creat the fleet of aliens."""
#Creat an alien and find the number of aliens in a row.
#Spacing between each alien is equal to one alen width.
alien = Alien(self)
alien_width,alien_height = alien.rect.size
avaliable_space_x = self.settings.screen_width - (2 * alien_width)
number_aliens_x = avaliable_space_x // (2 * alien_width)
#Determine the number of rows of aliens that fit on the screen.
ship_height = self.ship.rect.height
available_space_y = (self.settings.screen_height -
(3 * alien_height) - ship_height)
number_rows = available_space_y // (2 * alien_height)
#Creat the full fleet of aliens.
for row_number in range(number_rows):
for alien_number in range(number_aliens_x):
self._create_alien(alien_number, row_number)
def _create_alien(self,alien_number,row_number):
"""Creat an alien and place it in the row."""
alien = Alien(self)
alien_width, alien_height = alien.rect.size
alien.x = alien_width + 2 * alien_width * alien_number
alien.rect.x = alien.x
alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
self.aliens.add(alien)
def _check_fleet_edges(self):
"""Respond appropriately if any aliens have reached an edge."""
for alien in self.aliens.sprites():
if alien.check_edges():
self._change_fleet_direction()
break
def _change_fleet_direction(self):
"""Drop the entire fleet and change the fleet's direction."""
for alien in self.aliens.sprites():
alien.rect.y += self.settings.fleet_drop_speed
self.settings.fleet_direction *= -1
def _update_screen(self):
"""Update images on the screen, and flip to the new screen."""
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
for bullet in self.bullets.sprites():
bullet.draw_bullet()
self.aliens.draw(self.screen)
#Draw the score information.
self.sb.show_score()
#Draw the play button if the game is inactive.
if not self.stats.game_active:
self.play_button.draw_button()
pygame.display.flip()
if __name__ == '__main__':
# Make a game instance, and run the game.
ai = AlienInvasion()
ai.run_game()
# -*- coding: utf-8 -*-
"""
Created on Sat Oct 2 14:30:10 2021
@author: wang
"""
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""A class to manage bullets fired from the ship."""
def __init__(self, ai_game):
"""Creat a bullet object at the ship's current position."""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.color = self.settings.bullet_color
#Create a bullet rect at (0,0) and then set correct position.
self.rect = pygame.Rect(0, 0, self.settings.bullet_width,
self.settings.bullet_height)
self.rect.midtop = ai_game.ship.rect.midtop
#Store the bullet's position as a decimal value.
self.y = float(self.rect.y)
def update(self):
"""Move the bullet up the screen."""
#Update the decimal position of the bullet.
self.y -= self.settings.bullet_speed
#Update the rect position
self.rect.y = self.y
def draw_bullet(self):
"""Draw the bullet to the screen."""
pygame.draw.rect(self.screen, self.color, self.rect)
# -*- coding: utf-8 -*-
"""
Created on Sat Oct 2 22:34:09 2021
@author: wang
"""
import pygame.font
class Button:
def __init__(self, ai_game, msg):
"""Initialize button attributes."""
self.screen = ai_game.screen
self.screen_rect = self.screen.get_rect()
#Set the dimensions and properties of the button.
self.width, self.height = 200, 50
self.button_color = (0,255,0)
self.text_color = (255,255,255)
self.font = pygame.font.SysFont(None, 48)
#Build the button's rect object and center it.
self.rect = pygame.Rect(0, 0, self.width, self.height)
self.rect.center = self.screen_rect.center
#The button message needs to be prepped only once.
self._prep_msg(msg)
def _prep_msg(self, msg):
"""Turn msg into a rendered image and text on the button."""
self.msg_image = self.font.render(msg, True, self.text_color,
self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
#Draw blank button and draw message.
self.screen.fill(self.button_color, self.rect)
self.screen.blit(self.msg_image, self.msg_image_rect)
\ No newline at end of file
# -*- coding: utf-8 -*-
"""
Created on Sat Oct 2 22:28:38 2021
@author: wang
"""
class GameStats:
"""Track statistics for Alien Invasion."""
def __init__(self, ai_game):
"""Initialize statistics."""
self.settings = ai_game.settings
self.reset_stats()
#Start game in an inactive state.
self.game_active = False
#High score should never be reset.
self.high_score = 0
def reset_stats(self):
"""Initialize statistics that can change during the game."""
self.ships_left = self.settings.ship_limit
self.score = 0
self.level = 1
\ No newline at end of file
# -*- coding: utf-8 -*-
"""
Created on Sat Oct 2 22:44:27 2021
@author: wang
"""
import pygame.font
from pygame.sprite import Group
from ship import Ship
class Scoreboard:
"""A class to report scoring information."""
def __init__(self, ai_game):
"""Initialize scorekeeping attrbutes."""
self.ai_game = ai_game
self.screen = ai_game.screen
self.screen_rect = self.screen.get_rect()
self.settings = ai_game.settings
self.stats = ai_game.stats
#Font settings for scoring information.
self.text_color = (30, 30, 30)
self.font = pygame.font.SysFont(None, 48)
#Prepare the initial score images.
self.prep_score()
self.prep_high_score()
self.prep_level()
self.prep_ships()
def prep_score(self):
"""Turn the score into a rendered image."""
rounded_score = round(self.stats.score, -1)
score_str = "{:,}".format(rounded_score)
self.score_image = self.font.render(score_str,True,
self.text_color,self.settings.bg_color)
#Display the score at the top right of the screen.
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right-20
self.score_rect.top = 20
def prep_high_score(self):
"""Turn the high score into a rendered image."""
high_score = round(self.stats.high_score, -1)
high_score_str = "{:,}".format(high_score)
self.high_score_image = self.font.render(high_score_str,True,
self.text_color,self.settings.bg_color)
#Center the high score at the top of the screen.
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.centerx = self.screen_rect.centerx
self.high_score_rect.top = self.score_rect.top
def prep_level(self):
"""Turn the level into a rendered image."""
level_str = str(self.stats.level)
self.level_image = self.font.render(level_str, True,
self.text_color, self.settings.bg_color)
# Position the level below the score.
self.level_rect = self.level_image.get_rect()
self.level_rect.right = self.score_rect.right
self.level_rect.top = self.score_rect.bottom + 10
def prep_ships(self):
"""Show how many ships are left."""
self.ships = Group()
for ship_number in range(self.stats.ships_left):
ship = Ship(self.ai_game)
ship.rect.x = 10 + ship_number * ship.rect.width
ship.rect.y = 10
self.ships.add(ship)
def check_high_score(self):
"""Check to see if there's a new high score."""
if self.stats.score > self.stats.high_score:
self.stats.high_score = self.stats.score
self.prep_high_score()
def show_score(self):
"""Draw scores, level, and ships to the screen."""
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.high_score_image,self.high_score_rect)
self.screen.blit(self.level_image,self.level_rect)
self.ships.draw(self.screen)
class Settings:
"""A class to store all settings for Alien Invasion."""
def __init__(self):
"""Initialize the game's static settings."""
# Screen settings
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230, 230, 230)
# Ship settings
self.ship_limit = 3
# Bullet settings
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = (60, 60, 60)
self.bullets_allowed = 3
# Alien settings
self.fleet_drop_speed = 10
# How quickly the game speeds up
self.speedup_scale = 1.1
# How quickly the alien point values increase
self.score_scale = 1.5
self.initialize_dynamic_settings()
def initialize_dynamic_settings(self):
"""Initialize settings that change throughout the game."""
self.ship_speed = 1.5
self.bullet_speed = 3.0
self.alien_speed = 1.0
# fleet_direction of 1 represents right; -1 represents left.
self.fleet_direction = 1
# Scoring
self.alien_points = 50
def increase_speed(self):
"""Increase speed settings and alien point values."""
self.ship_speed *= self.speedup_scale
self.bullet_speed *= self.speedup_scale
self.alien_speed *= self.speedup_scale
self.alien_points = int(self.alien_points * self.score_scale)
# -*- coding: utf-8 -*-
"""
Created on Fri Oct 1 15:56:27 2021
@author: wang
"""
import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
"""A class to manage the ship."""
def __init__(self,ai_game):
"""Initialize the ship and set its starting position."""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
#Load the ship image and get its rect.
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
#Start each new ship at the bottom center of the screen.
self.rect.midbottom = self.screen_rect.midbottom
#Store a decimal value for the ship's horizontal position.
self.x = float(self.rect.x)
#Moveent flags
self.moving_right = False
self.moving_left = False
def update(self):
"""Update the ship's position based on movement flags."""
#Update the ship's x value, not the rect
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
#Update rect object from self.x.
self.rect.x = self.x
def blitme(self):
"""Draw the ship at its current locaton."""
self.screen.blit(self.image,self.rect)
def center_ship(self):
"""Center the ship on the screen."""
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
\ No newline at end of file
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