提交 82a1bf09 编写于 作者: struct_cym's avatar struct_cym

Update game.cpp

上级 abd8386c
......@@ -280,7 +280,8 @@ void bag() //bug
{
for(int j=0; j<5; j++)
{
if(!flag_bag[i]){
if(!flag_bag[i])
{
cout<<bags[i].cnn<<":"<<bags[i].bag[j]<<" ";
}
}
......@@ -395,7 +396,9 @@ int main12()
skill_board();
system("cls");
main12();
}else{
}
else
{
main12();
}
}
......@@ -444,7 +447,8 @@ void lingdong()
return;
}
}
if(jineng[i]&&i==2){
if(jineng[i]&&i==2)
{
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
......@@ -465,7 +469,8 @@ void lingdong()
return;
}
}
if(jineng[i]&&i==3){
if(jineng[i]&&i==3)
{
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
......@@ -486,7 +491,8 @@ void lingdong()
return;
}
}
if(jineng[i]&&i==4){
if(jineng[i]&&i==4)
{
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
......@@ -507,7 +513,8 @@ void lingdong()
return;
}
}
if(jineng[i]&&i==5){
if(jineng[i]&&i==5)
{
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
......@@ -568,7 +575,8 @@ void lingdong()
return;
}
}
if(jineng[i]&&i==2){
if(jineng[i]&&i==2)
{
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
......@@ -589,7 +597,8 @@ void lingdong()
return;
}
}
if(jineng[i]&&i==3){
if(jineng[i]&&i==3)
{
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
......@@ -610,7 +619,8 @@ void lingdong()
return;
}
}
if(jineng[i]&&i==4){
if(jineng[i]&&i==4)
{
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
......@@ -631,7 +641,8 @@ void lingdong()
return;
}
}
if(jineng[i]&&i==5){
if(jineng[i]&&i==5)
{
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
......@@ -697,99 +708,108 @@ void lingdong()
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
cout<<"你赢了"<<endl;
int n=rand()%10+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
cout<<",你获得了太古龙象一只"<<endl;
//加坐骑的属性
}
else
{
cout<<",你获得了碧水珠";
cout<<",你获得了 龙象牙"<<endl;
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==2){
if(jineng[i]&&i==2)
{
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
cout<<"你赢了"<<endl;
int n=rand()%10+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
cout<<",你获得了太古龙象一只"<<endl;
//加坐骑的属性
}
else
{
cout<<",你获得了碧水珠";
cout<<",你获得了 龙象牙"<<endl;
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==3){
if(jineng[i]&&i==3)
{
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
cout<<"你赢了"<<endl;
int n=rand()%10+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
cout<<",你获得了太古龙象一只"<<endl;
//加坐骑的属性
}
else
{
cout<<",你获得了碧水珠";
cout<<",你获得了 龙象牙"<<endl;
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==4){
if(jineng[i]&&i==4)
{
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
cout<<"你赢了"<<endl;
int n=rand()%10+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
cout<<",你获得了太古龙象一只"<<endl;
//加坐骑的属性
}
else
{
cout<<",你获得了碧水珠";
cout<<",你获得了 龙象牙"<<endl;
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==5){
if(jineng[i]&&i==5)
{
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
cout<<"你赢了"<<endl;
int n=rand()%10+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
cout<<",你获得了太古龙象一只"<<endl;
//加坐骑的属性
}
else
{
cout<<",你获得了碧水珠";
cout<<",你获得了 龙象牙"<<endl;
}
jinyan+=(double)experience[(int)x]/10;
return;
......@@ -822,99 +842,108 @@ void lingdong()
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
cout<<"你赢了"<<endl;
int n=rand()%10+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
cout<<",你获得了太古龙象一只"<<endl;
//加坐骑的属性
}
else
{
cout<<",你获得了碧水珠";
cout<<",你获得了 龙象牙"<<endl;
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==2){
if(jineng[i]&&i==2)
{
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
cout<<"你赢了"<<endl;
int n=rand()%10+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
cout<<",你获得了太古龙象一只"<<endl;
//加坐骑的属性
}
else
{
cout<<",你获得了碧水珠";
cout<<",你获得了 龙象牙"<<endl;
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==3){
if(jineng[i]&&i==3)
{
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
cout<<"你赢了"<<endl;
int n=rand()%10+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
cout<<",你获得了太古龙象一只"<<endl;
//加坐骑的属性
}
else
{
cout<<",你获得了碧水珠";
cout<<",你获得了 龙象牙"<<endl;
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==4){
if(jineng[i]&&i==4)
{
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
cout<<"你赢了"<<endl;
int n=rand()%10+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
cout<<",你获得了太古龙象一只"<<endl;
//加坐骑的属性
}
else
{
cout<<",你获得了碧水珠";
cout<<",你获得了 龙象牙"<<endl;
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==5){
if(jineng[i]&&i==5)
{
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
cout<<"你赢了"<<endl;
int n=rand()%10+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
cout<<",你获得了太古龙象一只"<<endl;
//加坐骑的属性
}
else
{
cout<<",你获得了碧水珠";
cout<<",你获得了 龙象牙"<<endl;
}
jinyan+=(double)experience[(int)x]/10;
return;
......@@ -1064,7 +1093,8 @@ void huo()
return;
}
}
if(jineng[i]&&i==2){
if(jineng[i]&&i==2)
{
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
......@@ -1085,7 +1115,8 @@ void huo()
return;
}
}
if(jineng[i]&&i==3){
if(jineng[i]&&i==3)
{
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
......@@ -1106,7 +1137,8 @@ void huo()
return;
}
}
if(jineng[i]&&i==4){
if(jineng[i]&&i==4)
{
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
......@@ -1127,7 +1159,8 @@ void huo()
return;
}
}
if(jineng[i]&&i==5){
if(jineng[i]&&i==5)
{
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
......@@ -1189,7 +1222,8 @@ void huo()
return;
}
}
if(jineng[i]&&i==2){
if(jineng[i]&&i==2)
{
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
......@@ -1210,7 +1244,8 @@ void huo()
return;
}
}
if(jineng[i]&&i==3){
if(jineng[i]&&i==3)
{
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
......@@ -1231,7 +1266,8 @@ void huo()
return;
}
}
if(jineng[i]&&i==4){
if(jineng[i]&&i==4)
{
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
......@@ -1252,7 +1288,8 @@ void huo()
return;
}
}
if(jineng[i]&&i==5){
if(jineng[i]&&i==5)
{
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
......@@ -1328,7 +1365,8 @@ void huo()
return;
}
}
if(jineng[i]&&i==2){
if(jineng[i]&&i==2)
{
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
......@@ -1350,7 +1388,8 @@ void huo()
return;
}
}
if(jineng[i]&&i==3){
if(jineng[i]&&i==3)
{
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
......@@ -1372,7 +1411,8 @@ void huo()
return;
}
}
if(jineng[i]&&i==4){
if(jineng[i]&&i==4)
{
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
......@@ -1394,7 +1434,8 @@ void huo()
return;
}
}
if(jineng[i]&&i==5){
if(jineng[i]&&i==5)
{
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
......@@ -1461,7 +1502,8 @@ void huo()
return;
}
}
if(jineng[i]&&i==2){
if(jineng[i]&&i==2)
{
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
......@@ -1483,7 +1525,8 @@ void huo()
return;
}
}
if(jineng[i]&&i==3){
if(jineng[i]&&i==3)
{
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
......@@ -1505,7 +1548,8 @@ void huo()
return;
}
}
if(jineng[i]&&i==4){
if(jineng[i]&&i==4)
{
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
......@@ -1527,7 +1571,8 @@ void huo()
return;
}
}
if(jineng[i]&&i==5){
if(jineng[i]&&i==5)
{
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
......@@ -1574,7 +1619,7 @@ void huo()
}
}
}
}
}
}
......@@ -1746,7 +1791,8 @@ void shu()
return;
}
}
if(jineng[i]&&i==2){
if(jineng[i]&&i==2)
{
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
......@@ -1759,7 +1805,8 @@ void shu()
return;
}
}
if(jineng[i]&&i==3){
if(jineng[i]&&i==3)
{
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
......@@ -1772,7 +1819,8 @@ void shu()
return;
}
}
if(jineng[i]&&i==4){
if(jineng[i]&&i==4)
{
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
......@@ -1785,7 +1833,8 @@ void shu()
return;
}
}
if(jineng[i]&&i==5){
if(jineng[i]&&i==5)
{
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
......@@ -1831,7 +1880,8 @@ void shu()
return;
}
}
if(jineng[i]&&i==2){
if(jineng[i]&&i==2)
{
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
......@@ -1844,7 +1894,8 @@ void shu()
return;
}
}
if(jineng[i]&&i==3){
if(jineng[i]&&i==3)
{
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
......@@ -1857,7 +1908,8 @@ void shu()
return;
}
}
if(jineng[i]&&i==4){
if(jineng[i]&&i==4)
{
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
......@@ -1870,7 +1922,8 @@ void shu()
return;
}
}
if(jineng[i]&&i==5){
if(jineng[i]&&i==5)
{
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
......
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