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abd8386c
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abd8386c
编写于
11月 21, 2021
作者:
struct_cym
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game.cpp
浏览文件 @
abd8386c
...
...
@@ -1304,112 +1304,118 @@ void huo()
double
temf
=
1
;
cout
<<
name
<<
"开始释放技能"
;
for
(
int
i
=
1
;
i
<=
5
;
i
++
)
{
if
(
jineng
[
i
]
&&
i
==
1
)
{
cout
<<
"火神术--"
<<
endl
;
cout
<<
"焚毁!"
<<
endl
;
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
if
(
jineng
[
i
]
&&
i
==
1
)
{
cout
<<
"
你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了熔岩地龙一只"
;
}
else
{
cout
<<
",你获得了熔岩宝石"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
cout
<<
"
火神术--"
<<
endl
;
cout
<<
"焚毁!"
<<
endl
;
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
<<
endl
;
int
n
=
rand
()
%
10
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了 地龙之心 "
<<
endl
;
//加坐骑的属性
}
}
if
(
jineng
[
i
]
&&
i
==
2
){
cout
<<
"木神术--"
<<
endl
;
cout
<<
"千手顶上化佛!"
<<
endl
;
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
else
{
cout
<<
"你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了熔岩地龙一只"
;
}
else
{
cout
<<
",你获得了熔岩宝石"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
cout
<<
",你获得了 熔炎宝石"
<<
endl
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
if
(
jineng
[
i
]
&&
i
==
3
){
cout
<<
"水神术--"
<<
endl
;
cout
<<
"水乱波!"
<<
endl
;
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
}
if
(
jineng
[
i
]
&&
i
==
2
){
cout
<<
"木神术--"
<<
endl
;
cout
<<
"千手顶上化佛!"
<<
endl
;
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
<<
endl
;
int
n
=
rand
()
%
10
+
1
;
if
(
n
==
1
)
{
cout
<<
"你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了熔岩地龙一只"
;
}
else
{
cout
<<
",你获得了熔岩宝石"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
}
if
(
jineng
[
i
]
&&
i
==
4
){
cout
<<
"土神术--"
<<
endl
;
cout
<<
"土淹!"
<<
endl
;
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
cout
<<
",你获得了 地龙之心 "
<<
endl
;
//加坐骑的属性
}
else
{
cout
<<
"你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了一只"
;
}
else
{
cout
<<
",你获得了熔岩宝石"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
cout
<<
",你获得了 熔炎宝石"
<<
endl
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
}
if
(
jineng
[
i
]
&&
i
==
3
){
cout
<<
"水神术--"
<<
endl
;
cout
<<
"水乱波!"
<<
endl
;
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
<<
endl
;
int
n
=
rand
()
%
10
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了 地龙之心 "
<<
endl
;
//加坐骑的属性
}
else
{
cout
<<
",你获得了 熔炎宝石"
<<
endl
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
if
(
jineng
[
i
]
&&
i
==
5
){
cout
<<
"金神术--"
<<
endl
;
cout
<<
"金光剑!"
<<
endl
;
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
}
if
(
jineng
[
i
]
&&
i
==
4
){
cout
<<
"土神术--"
<<
endl
;
cout
<<
"土淹!"
<<
endl
;
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
<<
endl
;
int
n
=
rand
()
%
10
+
1
;
if
(
n
==
1
)
{
cout
<<
"你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了熔岩地龙一只"
;
}
else
{
cout
<<
",你获得了熔岩宝石"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
cout
<<
",你获得了 地龙之心 "
<<
endl
;
//加坐骑的属性
}
else
{
cout
<<
",你获得了 熔炎宝石"
<<
endl
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
}
if
(
jineng
[
i
]
&&
i
==
5
){
cout
<<
"金神术--"
<<
endl
;
cout
<<
"金光剑!"
<<
endl
;
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
<<
endl
;
int
n
=
rand
()
%
10
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了 地龙之心 "
<<
endl
;
//加坐骑的属性
}
else
{
cout
<<
",你获得了 熔炎宝石"
<<
endl
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
}
}
}
while
(
true
)
...
...
@@ -1439,20 +1445,21 @@ void huo()
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了熔岩地龙一只"
;
}
else
{
cout
<<
",你获得了熔岩宝石"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
{
cout
<<
"你赢了"
<<
endl
;
int
n
=
rand
()
%
10
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了 地龙之心 "
<<
endl
;
//加坐骑的属性
}
else
{
cout
<<
",你获得了 熔炎宝石"
<<
endl
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
}
if
(
jineng
[
i
]
&&
i
==
2
){
cout
<<
"木神术--"
<<
endl
;
...
...
@@ -1460,20 +1467,21 @@ void huo()
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了熔岩地龙一只"
;
}
else
{
cout
<<
",你获得了熔岩宝石"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
{
cout
<<
"你赢了"
<<
endl
;
int
n
=
rand
()
%
10
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了 地龙之心 "
<<
endl
;
//加坐骑的属性
}
else
{
cout
<<
",你获得了 熔炎宝石"
<<
endl
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
}
if
(
jineng
[
i
]
&&
i
==
3
){
cout
<<
"水神术--"
<<
endl
;
...
...
@@ -1481,20 +1489,21 @@ void huo()
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了熔岩地龙一只"
;
}
else
{
cout
<<
",你获得了熔岩宝石"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
{
cout
<<
"你赢了"
<<
endl
;
int
n
=
rand
()
%
10
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了 地龙之心 "
<<
endl
;
//加坐骑的属性
}
else
{
cout
<<
",你获得了 熔炎宝石"
<<
endl
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
}
if
(
jineng
[
i
]
&&
i
==
4
){
cout
<<
"土神术--"
<<
endl
;
...
...
@@ -1502,20 +1511,21 @@ void huo()
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了熔岩地龙一只"
;
}
else
{
cout
<<
",你获得了熔岩宝石"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
{
cout
<<
"你赢了"
<<
endl
;
int
n
=
rand
()
%
10
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了 地龙之心 "
<<
endl
;
//加坐骑的属性
}
else
{
cout
<<
",你获得了 熔炎宝石"
<<
endl
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
}
if
(
jineng
[
i
]
&&
i
==
5
){
cout
<<
"金神术--"
<<
endl
;
...
...
@@ -1523,20 +1533,21 @@ void huo()
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了熔岩地龙一只"
;
}
else
{
cout
<<
",你获得了熔岩宝石"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
{
cout
<<
"你赢了"
<<
endl
;
int
n
=
rand
()
%
10
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了 地龙之心 "
<<
endl
;
//加坐骑的属性
}
else
{
cout
<<
",你获得了 熔炎宝石"
<<
endl
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
}
}
cout
<<
name
<<
"打出了"
<<
y2
<<
"点伤害"
<<
endl
;
...
...
@@ -1728,20 +1739,12 @@ void shu()
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了树魔一只"
;
}
else
{
cout
<<
",你获得了树心"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
{
cout
<<
"你赢了"
<<
endl
;
cout
<<
"你获得了 树魔心"
;
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
}
if
(
jineng
[
i
]
&&
i
==
2
){
cout
<<
"木神术--"
<<
endl
;
...
...
@@ -1749,20 +1752,12 @@ void shu()
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了树魔一只"
;
}
else
{
cout
<<
",你获得了树心"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
{
cout
<<
"你赢了"
<<
endl
;
cout
<<
"你获得了 树魔心"
;
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
}
if
(
jineng
[
i
]
&&
i
==
3
){
cout
<<
"水神术--"
<<
endl
;
...
...
@@ -1770,20 +1765,12 @@ void shu()
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了树魔一只"
;
}
else
{
cout
<<
",你获得了树心"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
{
cout
<<
"你赢了"
<<
endl
;
cout
<<
"你获得了 树魔心"
;
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
}
if
(
jineng
[
i
]
&&
i
==
4
){
cout
<<
"土神术--"
<<
endl
;
...
...
@@ -1791,20 +1778,12 @@ void shu()
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了树魔一只"
;
}
else
{
cout
<<
",你获得了树心"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
{
cout
<<
"你赢了"
<<
endl
;
cout
<<
"你获得了 树魔心"
;
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
}
if
(
jineng
[
i
]
&&
i
==
5
){
cout
<<
"金神术--"
<<
endl
;
...
...
@@ -1812,20 +1791,12 @@ void shu()
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了树魔一只"
;
}
else
{
cout
<<
",你获得了树心"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
{
cout
<<
"你赢了"
<<
endl
;
cout
<<
"你获得了 树魔心"
;
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
}
}
int
sum
=
0
;
...
...
@@ -1853,20 +1824,12 @@ void shu()
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了树魔一只"
;
}
else
{
cout
<<
",你获得了树心"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
{
cout
<<
"你赢了"
<<
endl
;
cout
<<
"你获得了 树魔心"
;
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
}
if
(
jineng
[
i
]
&&
i
==
2
){
cout
<<
"木神术--"
<<
endl
;
...
...
@@ -1874,20 +1837,12 @@ void shu()
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了树魔一只"
;
}
else
{
cout
<<
",你获得了树心"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
{
cout
<<
"你赢了"
<<
endl
;
cout
<<
"你获得了 树魔心"
;
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
}
if
(
jineng
[
i
]
&&
i
==
3
){
cout
<<
"水神术--"
<<
endl
;
...
...
@@ -1895,20 +1850,12 @@ void shu()
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了树魔一只"
;
}
else
{
cout
<<
",你获得了树心"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
{
cout
<<
"你赢了"
<<
endl
;
cout
<<
"你获得了 树魔心"
;
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
}
if
(
jineng
[
i
]
&&
i
==
4
){
cout
<<
"土神术--"
<<
endl
;
...
...
@@ -1916,20 +1863,12 @@ void shu()
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了树魔一只"
;
}
else
{
cout
<<
",你获得了树心"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
{
cout
<<
"你赢了"
<<
endl
;
cout
<<
"你获得了 树魔心"
;
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
}
if
(
jineng
[
i
]
&&
i
==
5
){
cout
<<
"金神术--"
<<
endl
;
...
...
@@ -1937,20 +1876,12 @@ void shu()
temb
-=
5
*
10
+
attack
[
grade
];
cout
<<
name
<<
"打出了"
<<
5
*
10
+
attack
[
grade
]
<<
"点伤害"
<<
endl
;
if
(
temb
<=
0
)
{
cout
<<
"你赢了"
;
int
n
=
rand
()
%
20
+
1
;
if
(
n
==
1
)
{
cout
<<
",你获得了树魔一只"
;
}
else
{
cout
<<
",你获得了树心"
;
}
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
{
cout
<<
"你赢了"
<<
endl
;
cout
<<
"你获得了 树魔心"
;
jinyan
+=
(
double
)
experience
[(
int
)
x
]
/
10
;
return
;
}
}
}
int
y2
=
shanghai
((
int
)
attack
[
grade
]);
...
...
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