UnityInput.hlsl 731 字节
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#ifndef CUSTOM_UNITY_INPUT_INCLUDED
#define CUSTOM_UNITY_INPUT_INCLUDED

CBUFFER_START(UnityPerDraw)
	float4x4 unity_ObjectToWorld;
	float4x4 unity_WorldToObject;
	float4 unity_LODFade;
	real4 unity_WorldTransformParams;

	float4 unity_ProbesOcclusion;

	float4 unity_LightmapST;
	float4 unity_DynamicLightmapST;

	float4 unity_SHAr;
	float4 unity_SHAg;
	float4 unity_SHAb;
	float4 unity_SHBr;
	float4 unity_SHBg;
	float4 unity_SHBb;
	float4 unity_SHC;

	float4 unity_ProbeVolumeParams;
	float4x4 unity_ProbeVolumeWorldToObject;
	float4 unity_ProbeVolumeSizeInv;
	float4 unity_ProbeVolumeMin;
CBUFFER_END

float4x4 unity_MatrixVP;
float4x4 unity_MatrixV;
float4x4 glstate_matrix_projection;

float3 _WorldSpaceCameraPos;

#endif