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#ifndef CUSTOM_UNITY_INPUT_INCLUDED #define CUSTOM_UNITY_INPUT_INCLUDED CBUFFER_START(UnityPerDraw) float4x4 unity_ObjectToWorld; float4x4 unity_WorldToObject; float4 unity_LODFade; real4 unity_WorldTransformParams; float4 unity_ProbesOcclusion; float4 unity_LightmapST; float4 unity_DynamicLightmapST; float4 unity_SHAr; float4 unity_SHAg; float4 unity_SHAb; float4 unity_SHBr; float4 unity_SHBg; float4 unity_SHBb; float4 unity_SHC; float4 unity_ProbeVolumeParams; float4x4 unity_ProbeVolumeWorldToObject; float4 unity_ProbeVolumeSizeInv; float4 unity_ProbeVolumeMin; CBUFFER_END float4x4 unity_MatrixVP; float4x4 unity_MatrixV; float4x4 glstate_matrix_projection; float3 _WorldSpaceCameraPos; #endif