提交 0a61f4e3 编写于 作者: timchen1002's avatar timchen1002

update

上级 d03413ee
......@@ -9,7 +9,7 @@
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......@@ -308,37 +308,37 @@
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......@@ -689,66 +689,66 @@
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<Reference Include="Unity.PlasticSCM.Editor">
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<Reference Include="Unity.Rider.Editor">
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<HintPath>D:/UnityProjects/UnityToLuaFramework/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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<Reference Include="UnityEngine.UI">
<HintPath>D:/UnityProjects/unity-tolua-framework/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
<HintPath>D:/UnityProjects/UnityToLuaFramework/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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<Reference Include="Unity.VisualScripting.State">
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<HintPath>D:/UnityProjects/UnityToLuaFramework/Library/ScriptAssemblies/Unity.VisualScripting.State.dll</HintPath>
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<Reference Include="Unity.VisualScripting.Core">
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......
......@@ -9,7 +9,7 @@
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<Reference Include="Debugger">
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<HintPath>D:/UnityProjects/UnityToLuaFramework/Assets/Plugins/Debugger.dll</HintPath>
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<HintPath>D:/UnityProjects/UnityToLuaFramework/Assets/Plugins/CString.dll</HintPath>
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<Reference Include="Ionic.Zip.Unity">
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<HintPath>D:/UnityProjects/UnityToLuaFramework/Library/PackageCache/com.unity.visualscripting@1.6.1/Runtime/VisualScripting.Flow/Dependencies/NCalc/Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
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<Reference Include="Newtonsoft.Json">
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<HintPath>D:/UnityProjects/unity-tolua-framework/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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<HintPath>D:/UnityProjects/unity-tolua-framework/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
<HintPath>D:/UnityProjects/UnityToLuaFramework/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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......
appVersion = 1.0.0.0, resVersion = 1.0.0.3
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
VersionMgr:Init () (at Assets/Scripts/Logic/Version/VersionMgr.cs:50)
Main:Awake () (at Assets/LuaFramework/Scripts/Main.cs:12)
[
{
"appVersion": "1.0.0.0",
"appUrl": "",
"updateList":
[
{
"resVersion": "1.0.0.3",
"md5": "CA141DAE762F6A37E5E1C8DEF60C7D43",
"size": 905968,
"url": "http://localhost:18800/res_1.0.0.3.zip"
},
{
"resVersion": "1.0.0.2",
"md5": "1C884130CB2692910D0AC929169E7819",
"size": 1793797,
"url": "http://localhost:18800/res_1.0.0.2.zip"
},
{
"resVersion": "1.0.0.1",
"md5": "345813BEAF105082CDD410D92C3C7D2B",
"size": 897986,
"url": "http://localhost:18800/res_1.0.0.1.zip"
}
]
}
]
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
HotUpdater:ReqUpdateInfo () (at Assets/Scripts/Logic/Update/HotUpdater.cs:143)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:93)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
mPackageList.Count = 0
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
HotUpdater:CalculateUpdatePackageList (System.Collections.Generic.List`1<HotUpdater/UpdateInfo>) (at Assets/Scripts/Logic/Update/HotUpdater.cs:191)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:99)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
AfterHotUpdate
UnityEngine.Debug:Log (object)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:31)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:14:30.748-1: Init lua state cost: 0.09062147
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaInterface.LuaState:.ctor () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:122)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:14)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:14:30.963-1: Register lua type cost time: 0.2061727
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:138)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:18)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:14:30.973-1: LuaState start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:222)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:14:30.979-1: [tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:14:30.981-1: [tolua.lua:12]:os: Windows, arch: x64
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:14:31.5-1: [Main.lua:3]:logic start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
LuaFramework.LuaManager:StartMain () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:50)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:27)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Network.Start!!
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:70)
GameLoggerWrap:LogWarning (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:200)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:41)
LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:30)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:41)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Game.OnInitOK--->>>
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:107)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:42)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
日志上传完毕, 服务器返回信息: <br />
<b>Parse error</b>: syntax error, unexpected '%' in <b>D:\UnityProjects\unity-tolua-framework\WebServer\upload_log.php</b> on line <b>9</b><br />
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
LogUploader/<UploadLog>d__2:MoveNext () (at Assets/Scripts/Logic/Log/LogUploader.cs:41)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
appVersion = 1.0.0.0, resVersion = 1.0.0.3
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
VersionMgr:Init () (at Assets/Scripts/Logic/Version/VersionMgr.cs:50)
Main:Awake () (at Assets/LuaFramework/Scripts/Main.cs:12)
[
{
"appVersion": "1.0.0.0",
"appUrl": "",
"updateList":
[
{
"resVersion": "1.0.0.3",
"md5": "CA141DAE762F6A37E5E1C8DEF60C7D43",
"size": 905968,
"url": "http://localhost:18800/res_1.0.0.3.zip"
},
{
"resVersion": "1.0.0.2",
"md5": "1C884130CB2692910D0AC929169E7819",
"size": 1793797,
"url": "http://localhost:18800/res_1.0.0.2.zip"
},
{
"resVersion": "1.0.0.1",
"md5": "345813BEAF105082CDD410D92C3C7D2B",
"size": 897986,
"url": "http://localhost:18800/res_1.0.0.1.zip"
}
]
}
]
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
HotUpdater:ReqUpdateInfo () (at Assets/Scripts/Logic/Update/HotUpdater.cs:143)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:93)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
mPackageList.Count = 0
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
HotUpdater:CalculateUpdatePackageList (System.Collections.Generic.List`1<HotUpdater/UpdateInfo>) (at Assets/Scripts/Logic/Update/HotUpdater.cs:191)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:99)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
AfterHotUpdate
UnityEngine.Debug:Log (object)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:31)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:15:34.666-1: Init lua state cost: 0.0886991
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaInterface.LuaState:.ctor () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:122)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:14)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:15:34.875-1: Register lua type cost time: 0.2000411
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:138)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:18)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:15:34.885-1: LuaState start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:222)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:15:34.890-1: [tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:15:34.892-1: [tolua.lua:12]:os: Windows, arch: x64
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:15:34.916-1: [Main.lua:3]:logic start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
LuaFramework.LuaManager:StartMain () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:50)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:27)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Network.Start!!
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:70)
GameLoggerWrap:LogWarning (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:200)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:41)
LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:30)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:41)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Game.OnInitOK--->>>
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:107)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:42)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
appVersion = 1.0.0.0, resVersion = 1.0.0.3
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
VersionMgr:Init () (at Assets/Scripts/Logic/Version/VersionMgr.cs:50)
Main:Awake () (at Assets/LuaFramework/Scripts/Main.cs:12)
[
{
"appVersion": "1.0.0.0",
"appUrl": "",
"updateList":
[
{
"resVersion": "1.0.0.3",
"md5": "CA141DAE762F6A37E5E1C8DEF60C7D43",
"size": 905968,
"url": "http://localhost:18800/res_1.0.0.3.zip"
},
{
"resVersion": "1.0.0.2",
"md5": "1C884130CB2692910D0AC929169E7819",
"size": 1793797,
"url": "http://localhost:18800/res_1.0.0.2.zip"
},
{
"resVersion": "1.0.0.1",
"md5": "345813BEAF105082CDD410D92C3C7D2B",
"size": 897986,
"url": "http://localhost:18800/res_1.0.0.1.zip"
}
]
}
]
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
HotUpdater:ReqUpdateInfo () (at Assets/Scripts/Logic/Update/HotUpdater.cs:143)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:93)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
mPackageList.Count = 0
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
HotUpdater:CalculateUpdatePackageList (System.Collections.Generic.List`1<HotUpdater/UpdateInfo>) (at Assets/Scripts/Logic/Update/HotUpdater.cs:191)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:99)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
AfterHotUpdate
UnityEngine.Debug:Log (object)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:31)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:18:12.461-1: Init lua state cost: 0.08996105
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaInterface.LuaState:.ctor () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:122)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:14)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:18:12.695-1: Register lua type cost time: 0.2250924
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:138)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:18)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:18:12.706-1: LuaState start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:222)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:18:12.712-1: [tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:18:12.714-1: [tolua.lua:12]:os: Windows, arch: x64
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
14:18:12.737-1: [Main.lua:3]:logic start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
LuaFramework.LuaManager:StartMain () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:50)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:27)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Network.Start!!
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:70)
GameLoggerWrap:LogWarning (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:200)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:41)
LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:30)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:41)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Game.OnInitOK--->>>
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:57)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:107)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:42)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
appVersion = 1.0.0.0, resVersion = 1.0.0.3
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
VersionMgr:Init () (at Assets/Scripts/Logic/Version/VersionMgr.cs:50)
Main:Awake () (at Assets/LuaFramework/Scripts/Main.cs:12)
[
{
"appVersion": "1.0.0.0",
"appUrl": "",
"updateList":
[
{
"resVersion": "1.0.0.3",
"md5": "CA141DAE762F6A37E5E1C8DEF60C7D43",
"size": 905968,
"url": "http://localhost:18800/res_1.0.0.3.zip"
},
{
"resVersion": "1.0.0.2",
"md5": "1C884130CB2692910D0AC929169E7819",
"size": 1793797,
"url": "http://localhost:18800/res_1.0.0.2.zip"
},
{
"resVersion": "1.0.0.1",
"md5": "345813BEAF105082CDD410D92C3C7D2B",
"size": 897986,
"url": "http://localhost:18800/res_1.0.0.1.zip"
}
]
}
]
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
HotUpdater:ReqUpdateInfo () (at Assets/Scripts/Logic/Update/HotUpdater.cs:143)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:93)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
mPackageList.Count = 0
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
HotUpdater:CalculateUpdatePackageList (System.Collections.Generic.List`1<HotUpdater/UpdateInfo>) (at Assets/Scripts/Logic/Update/HotUpdater.cs:191)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:99)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
AfterHotUpdate
UnityEngine.Debug:Log (object)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:31)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
15:13:41.85-1: Init lua state cost: 0.1043878
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaInterface.LuaState:.ctor () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:122)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:14)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
15:13:41.309-1: Register lua type cost time: 0.2154512
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:139)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:18)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
15:13:41.322-1: LuaState start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:222)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
15:13:41.327-1: [tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
15:13:41.329-1: [tolua.lua:12]:os: Windows, arch: x64
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
15:13:41.353-1: [Main.lua:3]:logic start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
LuaFramework.LuaManager:StartMain () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:50)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:27)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Network.Start!!
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:27)
GameLoggerWrap:LogWarning (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:163)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:41)
LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:30)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:41)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Game.OnInitOK--->>>
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:42)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:213)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:213)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:213)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:213)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:213)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
appVersion = 1.0.0.0, resVersion = 1.0.0.3
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
VersionMgr:Init () (at Assets/Scripts/Logic/Version/VersionMgr.cs:50)
Main:Awake () (at Assets/LuaFramework/Scripts/Main.cs:12)
[
{
"appVersion": "1.0.0.0",
"appUrl": "",
"updateList":
[
{
"resVersion": "1.0.0.3",
"md5": "CA141DAE762F6A37E5E1C8DEF60C7D43",
"size": 905968,
"url": "http://localhost:18800/res_1.0.0.3.zip"
},
{
"resVersion": "1.0.0.2",
"md5": "1C884130CB2692910D0AC929169E7819",
"size": 1793797,
"url": "http://localhost:18800/res_1.0.0.2.zip"
},
{
"resVersion": "1.0.0.1",
"md5": "345813BEAF105082CDD410D92C3C7D2B",
"size": 897986,
"url": "http://localhost:18800/res_1.0.0.1.zip"
}
]
}
]
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
HotUpdater:ReqUpdateInfo () (at Assets/Scripts/Logic/Update/HotUpdater.cs:143)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:93)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
mPackageList.Count = 0
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
HotUpdater:CalculateUpdatePackageList (System.Collections.Generic.List`1<HotUpdater/UpdateInfo>) (at Assets/Scripts/Logic/Update/HotUpdater.cs:191)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:99)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
AfterHotUpdate
UnityEngine.Debug:Log (object)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:31)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
16:33:17.711-1: Init lua state cost: 0.091887
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaInterface.LuaState:.ctor () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:122)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:14)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
16:33:17.950-1: Register lua type cost time: 0.2276244
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:142)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:18)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
16:33:17.961-1: LuaState start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:222)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
16:33:17.967-1: [tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
16:33:17.968-1: [tolua.lua:12]:os: Windows, arch: x64
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
16:33:17.991-1: [Main.lua:3]:logic start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
LuaFramework.LuaManager:StartMain () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:50)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:27)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Network.Start!!
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:27)
GameLoggerWrap:LogWarning (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:163)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:41)
LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:30)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:41)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Game.OnInitOK--->>>
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:42)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
appVersion = 1.0.0.0, resVersion = 1.0.0.3
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
VersionMgr:Init () (at Assets/Scripts/Logic/Version/VersionMgr.cs:50)
Main:Awake () (at Assets/LuaFramework/Scripts/Main.cs:12)
[
{
"appVersion": "1.0.0.0",
"appUrl": "",
"updateList":
[
{
"resVersion": "1.0.0.3",
"md5": "CA141DAE762F6A37E5E1C8DEF60C7D43",
"size": 905968,
"url": "http://localhost:18800/res_1.0.0.3.zip"
},
{
"resVersion": "1.0.0.2",
"md5": "1C884130CB2692910D0AC929169E7819",
"size": 1793797,
"url": "http://localhost:18800/res_1.0.0.2.zip"
},
{
"resVersion": "1.0.0.1",
"md5": "345813BEAF105082CDD410D92C3C7D2B",
"size": 897986,
"url": "http://localhost:18800/res_1.0.0.1.zip"
}
]
}
]
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
HotUpdater:ReqUpdateInfo () (at Assets/Scripts/Logic/Update/HotUpdater.cs:143)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:93)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
mPackageList.Count = 0
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
HotUpdater:CalculateUpdatePackageList (System.Collections.Generic.List`1<HotUpdater/UpdateInfo>) (at Assets/Scripts/Logic/Update/HotUpdater.cs:191)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:99)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
AfterHotUpdate
UnityEngine.Debug:Log (object)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:31)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
16:50:49.161-1: Init lua state cost: 0.0919342
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaInterface.LuaState:.ctor () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:122)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:14)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
16:50:49.380-1: Register lua type cost time: 0.2103333
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:142)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:18)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
16:50:49.392-1: LuaState start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:222)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
16:50:49.400-1: [tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
16:50:49.402-1: [tolua.lua:12]:os: Windows, arch: x64
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
16:50:49.442-1: [Main.lua:3]:logic start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
LuaFramework.LuaManager:StartMain () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:50)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:27)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Network.Start!!
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:27)
GameLoggerWrap:LogWarning (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:163)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:41)
LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:30)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:41)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Game.OnInitOK--->>>
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:42)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
日志上传完毕, 服务器返回信息: 文件上传成功
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
LogUploader/<UploadLog>d__1:MoveNext () (at Assets/Scripts/Logic/Log/LogUploader.cs:40)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
appVersion = 1.0.0.0, resVersion = 1.0.0.3
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
VersionMgr:Init () (at Assets/Scripts/Logic/Version/VersionMgr.cs:50)
Main:Awake () (at Assets/LuaFramework/Scripts/Main.cs:12)
[
{
"appVersion": "1.0.0.0",
"appUrl": "",
"updateList":
[
{
"resVersion": "1.0.0.3",
"md5": "CA141DAE762F6A37E5E1C8DEF60C7D43",
"size": 905968,
"url": "http://localhost:18800/res_1.0.0.3.zip"
},
{
"resVersion": "1.0.0.2",
"md5": "1C884130CB2692910D0AC929169E7819",
"size": 1793797,
"url": "http://localhost:18800/res_1.0.0.2.zip"
},
{
"resVersion": "1.0.0.1",
"md5": "345813BEAF105082CDD410D92C3C7D2B",
"size": 897986,
"url": "http://localhost:18800/res_1.0.0.1.zip"
}
]
}
]
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
HotUpdater:ReqUpdateInfo () (at Assets/Scripts/Logic/Update/HotUpdater.cs:143)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:93)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
mPackageList.Count = 0
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
HotUpdater:CalculateUpdatePackageList (System.Collections.Generic.List`1<HotUpdater/UpdateInfo>) (at Assets/Scripts/Logic/Update/HotUpdater.cs:191)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:99)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
AfterHotUpdate
UnityEngine.Debug:Log (object)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:31)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
15:03:29.585-1: Init lua state cost: 0.0972414
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaInterface.LuaState:.ctor () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:122)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:14)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
15:03:29.821-1: Register lua type cost time: 0.2240095
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:143)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:18)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
15:03:29.836-1: LuaState start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:222)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
15:03:29.843-1: [tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
15:03:29.844-1: [tolua.lua:12]:os: Windows, arch: x64
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
15:03:29.871-1: [Main.lua:3]:logic start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
LuaFramework.LuaManager:StartMain () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:50)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:27)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Network.Start!!
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:27)
GameLoggerWrap:LogWarning (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:163)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:41)
LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:30)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:41)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Game.OnInitOK--->>>
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:42)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
appVersion = 1.0.0.0, resVersion = 1.0.0.3
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
VersionMgr:Init () (at Assets/Scripts/Logic/Version/VersionMgr.cs:50)
Main:Awake () (at Assets/LuaFramework/Scripts/Main.cs:12)
[
{
"appVersion": "1.0.0.0",
"appUrl": "",
"updateList":
[
{
"resVersion": "1.0.0.3",
"md5": "CA141DAE762F6A37E5E1C8DEF60C7D43",
"size": 905968,
"url": "http://localhost:18800/res_1.0.0.3.zip"
},
{
"resVersion": "1.0.0.2",
"md5": "1C884130CB2692910D0AC929169E7819",
"size": 1793797,
"url": "http://localhost:18800/res_1.0.0.2.zip"
},
{
"resVersion": "1.0.0.1",
"md5": "345813BEAF105082CDD410D92C3C7D2B",
"size": 897986,
"url": "http://localhost:18800/res_1.0.0.1.zip"
}
]
}
]
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
HotUpdater:ReqUpdateInfo () (at Assets/Scripts/Logic/Update/HotUpdater.cs:143)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:93)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
mPackageList.Count = 0
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
HotUpdater:CalculateUpdatePackageList (System.Collections.Generic.List`1<HotUpdater/UpdateInfo>) (at Assets/Scripts/Logic/Update/HotUpdater.cs:191)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:99)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
AfterHotUpdate
UnityEngine.Debug:Log (object)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:31)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
16:36:42.75-218: Init lua state cost: 0.1588936
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaInterface.LuaState:.ctor () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:122)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:14)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
16:36:42.459-218: Register lua type cost time: 0.3736801
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:143)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:18)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
16:36:42.480-218: LuaState start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:222)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
16:36:42.490-218: [tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
16:36:42.492-218: [tolua.lua:12]:os: Windows, arch: x64
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
16:36:42.549-218: [Main.lua:3]:logic start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
LuaFramework.LuaManager:StartMain () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:50)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:27)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
Network.Start!!
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:27)
GameLoggerWrap:LogWarning (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:163)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:41)
LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:30)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:41)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
Game.OnInitOK--->>>
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:42)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:OnRetryBtnClick () (at Assets/Scripts/View/UpdatePanel.cs:85)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
打印一行日志
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
DelegateFactory/System_Action_Event:Call () (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:217)
PrefabObjBinder/<>c__DisplayClass5_0:<SetBtnClick>b__0 () (at Assets/Scripts/Logic/Prefab/PrefabObjBinder.cs:52)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
appVersion = 1.0.0.0, resVersion = 1.0.0.3
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
VersionMgr:Init () (at Assets/Scripts/Logic/Version/VersionMgr.cs:50)
Main:Awake () (at Assets/LuaFramework/Scripts/Main.cs:12)
[
{
"appVersion": "1.0.0.0",
"appUrl": "",
"updateList":
[
{
"resVersion": "1.0.0.3",
"md5": "CA141DAE762F6A37E5E1C8DEF60C7D43",
"size": 905968,
"url": "http://localhost:18800/res_1.0.0.3.zip"
},
{
"resVersion": "1.0.0.2",
"md5": "1C884130CB2692910D0AC929169E7819",
"size": 1793797,
"url": "http://localhost:18800/res_1.0.0.2.zip"
},
{
"resVersion": "1.0.0.1",
"md5": "345813BEAF105082CDD410D92C3C7D2B",
"size": 897986,
"url": "http://localhost:18800/res_1.0.0.1.zip"
}
]
}
]
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
HotUpdater:ReqUpdateInfo () (at Assets/Scripts/Logic/Update/HotUpdater.cs:143)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:93)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
mPackageList.Count = 0
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
HotUpdater:CalculateUpdatePackageList (System.Collections.Generic.List`1<HotUpdater/UpdateInfo>) (at Assets/Scripts/Logic/Update/HotUpdater.cs:191)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:99)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
AfterHotUpdate
UnityEngine.Debug:Log (object)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:31)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
11:36:18.28-1: Init lua state cost: 0.09744072
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaInterface.LuaState:.ctor () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:122)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:14)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
11:36:18.260-1: Register lua type cost time: 0.2228527
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.Debugger:Log (string,object)
LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:143)
LuaFramework.LuaManager:Awake () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:18)
UnityEngine.GameObject:AddComponent<LuaFramework.LuaManager> ()
Facade:AddManager<LuaFramework.LuaManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:39)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
11:36:18.273-1: LuaState start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:222)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
11:36:18.278-1: [tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
11:36:18.279-1: [tolua.lua:12]:os: Windows, arch: x64
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:374)
LuaInterface.LuaState:LuaLoadBuffer (byte[],string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2175)
LuaInterface.LuaState:DoFile (string) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:645)
LuaInterface.LuaState:OpenBaseLuaLibs () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:213)
LuaInterface.LuaState:Start () (at Assets/LuaFramework/ToLua/Core/LuaState.cs:223)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:26)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
11:36:18.304-1: [Main.lua:3]:logic start
UnityEngine.Debug:Log (object)
LuaInterface.Debugger:Log (string)
LuaInterface.ToLua:Print (intptr) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:201)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:Call () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:120)
LuaFramework.LuaManager:StartMain () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:50)
LuaFramework.LuaManager:InitStart () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:27)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:38)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Network.Start!!
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:27)
GameLoggerWrap:LogWarning (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:163)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:41)
LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:30)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:41)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
Game.OnInitOK--->>>
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
GameLoggerWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/GameLoggerWrap.cs:70)
LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:756)
LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:96)
LuaInterface.LuaFunction:LazyCall (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:381)
LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:96)
LuaFramework.Util:CallMethod (string,string,object[]) (at Assets/LuaFramework/Scripts/Utility/Util.cs:273)
LuaFramework.GameManager:OnInitialize () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:42)
LuaFramework.GameManager:Init () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:33)
LuaFramework.GameManager:Awake () (at Assets/LuaFramework/Scripts/Manager/GameManager.cs:21)
UnityEngine.GameObject:AddComponent<LuaFramework.GameManager> ()
Facade:AddManager<LuaFramework.GameManager> (string) (at Assets/LuaFramework/Scripts/Framework/Core/Facade.cs:87)
AppFacade:StartUp () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:41)
Main:AfterHotUpdate () (at Assets/LuaFramework/Scripts/Main.cs:38)
Main:<Awake>b__0_0 () (at Assets/LuaFramework/Scripts/Main.cs:22)
UpdatePanel:Finish () (at Assets/Scripts/View/UpdatePanel.cs:156)
UpdatePanel:NothingToUpdate () (at Assets/Scripts/View/UpdatePanel.cs:130)
HotUpdater:Start () (at Assets/Scripts/Logic/Update/HotUpdater.cs:123)
UpdatePanel:Start () (at Assets/Scripts/View/UpdatePanel.cs:68)
日志上传完毕, 服务器返回信息: 文件上传成功
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
LogUploader/<UploadLog>d__1:MoveNext () (at Assets/Scripts/Logic/Log/LogUploader.cs:40)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
日志上传完毕, 服务器返回信息: 文件上传成功
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
LogUploader/<UploadLog>d__1:MoveNext () (at Assets/Scripts/Logic/Log/LogUploader.cs:40)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
日志上传完毕, 服务器返回信息: 文件上传成功
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
LogUploader/<UploadLog>d__1:MoveNext () (at Assets/Scripts/Logic/Log/LogUploader.cs:40)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
日志上传完毕, 服务器返回信息: 文件上传成功
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
LogUploader/<UploadLog>d__1:MoveNext () (at Assets/Scripts/Logic/Log/LogUploader.cs:40)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
日志上传完毕, 服务器返回信息: 文件上传成功
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
LogUploader/<UploadLog>d__1:MoveNext () (at Assets/Scripts/Logic/Log/LogUploader.cs:40)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
日志上传完毕, 服务器返回信息: 文件上传成功
UnityEngine.Debug:Log (object,UnityEngine.Object)
GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Logic/Log/GameLogger.cs:14)
LogUploader/<UploadLog>d__1:MoveNext () (at Assets/Scripts/Logic/Log/LogUploader.cs:40)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
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