unity_fixture.h 3.2 KB
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/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
 * ==========================================
 *  Unity Project - A Test Framework for C
 *  Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
 *  [Released under MIT License. Please refer to license.txt for details]
 * ========================================== */
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#ifndef UNITY_FIXTURE_H_
#define UNITY_FIXTURE_H_

#include "unity.h"
#include "unity_internals.h"
#include "unity_fixture_malloc_overrides.h"
#include "unity_fixture_internals.h"

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int UnityMain(int argc, const char* argv[], void (*runAllTests)(void));
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#define TEST_GROUP(group)\
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    static const char* TEST_GROUP_##group = #group
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#define TEST_SETUP(group) void TEST_##group##_SETUP(void);\
    void TEST_##group##_SETUP(void)
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#define TEST_TEAR_DOWN(group) void TEST_##group##_TEAR_DOWN(void);\
    void TEST_##group##_TEAR_DOWN(void)
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#define TEST(group, name) \
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    void TEST_##group##_##name##_(void);\
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    void TEST_##group##_##name##_run(void);\
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    void TEST_##group##_##name##_run(void)\
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    {\
        UnityTestRunner(TEST_##group##_SETUP,\
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            TEST_##group##_##name##_,\
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            TEST_##group##_TEAR_DOWN,\
            "TEST(" #group ", " #name ")",\
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            TEST_GROUP_##group, #name,\
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            __FILE__, __LINE__);\
    }\
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    void  TEST_##group##_##name##_(void)
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#define IGNORE_TEST(group, name) \
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    void TEST_##group##_##name##_(void);\
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    void TEST_##group##_##name##_run(void);\
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    void TEST_##group##_##name##_run(void)\
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    {\
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        UnityIgnoreTest("IGNORE_TEST(" #group ", " #name ")", TEST_GROUP_##group, #name);\
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    }\
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    void TEST_##group##_##name##_(void)
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/* Call this for each test, insider the group runner */
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#define RUN_TEST_CASE(group, name) \
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    { void TEST_##group##_##name##_run(void);\
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      TEST_##group##_##name##_run(); }
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/* This goes at the bottom of each test file or in a separate c file */
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#define TEST_GROUP_RUNNER(group)\
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    void TEST_##group##_GROUP_RUNNER(void);\
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    void TEST_##group##_GROUP_RUNNER(void)
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/* Call this from main */
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#define RUN_TEST_GROUP(group)\
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    { void TEST_##group##_GROUP_RUNNER(void);\
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      TEST_##group##_GROUP_RUNNER(); }
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/* CppUTest Compatibility Macros */
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/* Sets a pointer and automatically restores it to its old value after teardown */
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#define UT_PTR_SET(ptr, newPointerValue)               UnityPointer_Set((void**)&(ptr), (void*)(newPointerValue), __LINE__)
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#define TEST_ASSERT_POINTERS_EQUAL(expected, actual)   TEST_ASSERT_EQUAL_PTR((expected), (actual))
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#define TEST_ASSERT_BYTES_EQUAL(expected, actual)      TEST_ASSERT_EQUAL_HEX8(0xff & (expected), 0xff & (actual))
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#define FAIL(message)                                  TEST_FAIL_MESSAGE((message))
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#define CHECK(condition)                               TEST_ASSERT_TRUE((condition))
#define LONGS_EQUAL(expected, actual)                  TEST_ASSERT_EQUAL_INT((expected), (actual))
#define STRCMP_EQUAL(expected, actual)                 TEST_ASSERT_EQUAL_STRING((expected), (actual))
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#define DOUBLES_EQUAL(expected, actual, delta)         TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual))
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/* You must compile with malloc replacement, as defined in unity_fixture_malloc_overrides.h */
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void UnityMalloc_MakeMallocFailAfterCount(int count);

#endif /* UNITY_FIXTURE_H_ */