1. 17 6月, 2021 6 次提交
  2. 16 6月, 2021 7 次提交
  3. 14 6月, 2021 1 次提交
  4. 11 6月, 2021 1 次提交
  5. 10 6月, 2021 10 次提交
  6. 09 6月, 2021 4 次提交
  7. 08 6月, 2021 1 次提交
  8. 07 6月, 2021 5 次提交
    • M
      Controls: Remove usage of changedTouches. (#21959) · 5bd6f6d9
      Michael Herzog 提交于
      5bd6f6d9
    • M
      25da1655
    • L
      Update package.json (#21956) · 18161943
      linbingquan 提交于
      18161943
    • L
      fix(core): Clean up. (#21955) · 0bb7a813
      linbingquan 提交于
      0bb7a813
    • B
      MMDLoader: Implement MMDToonMaterial. (#21922) · 5d1d3064
      bill42362 提交于
      * Add prototype of MMDToonMaterial.
      
      * Try to use ShaderMaterial to simulate MeshToonMaterial.
      
      * Done simulate MeshToonMaterial with ShaderMaterial.
      
      * Clean up MMDToonMaterial.
      
      * Add envMap uniforms.
      
      * Enable merge gradient map with phong material but got warning.
      
      * Enable specular and shininess in MMDToonMaterial.
      
      * Done combining Phong/Toon/Matcap materials.
      
      * Pre PR chores.
      
      * fix typos.
      
      * Set color to diffuse uniform.
      
      * Update e2e test screenshots.
      
      * Set .shininess to original and cut half irradiance.
      
      * Remove dotNL from irradiance and update screenshots.
      
      * Fix with PR comments.
      
      * Modify maps file name storing position.
      
      * Clean extra code.
      
      * Update comment and use setter/getters to improve compatibility.
      
      * Simplify defineProterties with defineProterty.
      
      * Improve exposing property pattern.
      
      * Simplify defineProterties with defineProterty.
      5d1d3064
  9. 06 6月, 2021 2 次提交
  10. 05 6月, 2021 3 次提交