提交 1769fbfc 编写于 作者: M Mr.doob

Editor: Fixed ShaderMaterial init.

上级 364e9aa0
......@@ -135,7 +135,7 @@ Sidebar.Material = function ( editor ) {
var materialUniformsRow = new UI.Panel();
var materialUniforms = new UI.TextArea().setWidth( '150px' ).setHeight( '80px' );
materialUniforms.setValue( '' ).onChange( update );
materialUniforms.setValue( '{\n "uColor": {\n "type": "3f",\n "value": [1, 0, 0]\n }\n}' ).onChange( update );
materialUniformsRow.add( new UI.Text( 'Uniforms' ).setWidth( '90px' ) );
materialUniformsRow.add( materialUniforms );
......@@ -157,7 +157,7 @@ Sidebar.Material = function ( editor ) {
var materialFragmentShaderRow = new UI.Panel();
var materialFragmentShader = new UI.TextArea().setWidth( '150px' ).setHeight( '80px' );
materialFragmentShader.setValue( 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}' ).onChange( update );
materialFragmentShader.setValue( 'uniform vec3 uColor;\n\nvoid main() {\n\tgl_FragColor = vec4( uColor, 1.0 );\n}' ).onChange( update );
materialFragmentShaderRow.add( new UI.Text( 'Fragment Shader' ).setWidth( '90px' ) );
materialFragmentShaderRow.add( materialFragmentShader );
......
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