UnityEngine_SleepTimeoutWrap.cs 329 字节
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//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;

public class UnityEngine_SleepTimeoutWrap
{
	public static void Register(LuaState L)
	{
		L.BeginStaticLibs("SleepTimeout");
		L.RegConstant("NeverSleep", -1);
		L.RegConstant("SystemSetting", -2);
		L.EndStaticLibs();
	}
}