1. 06 5月, 2021 5 次提交
    • T
      Fixing Oculus hands rendering broken by recent WebXR Hands API change (#21712) · 29dd2170
      Tianrui "Felix" Zhang 提交于
      * Adding advanced hand examples
      
      * Update samples with ECSY implementation
      
      * Fix hands examples broken by the recent oculus WebXR Hands API change
      
      * Replace fbx hand models with glb
      
      * Generate screenshots for new examples
      
      * Clean up in Text2D.js
      
      * Clean up in Text2D.js
      
      * Update XRHandModelFactory and OculusHandModel to fetch hand model from webxr input profile cdn
      29dd2170
    • M
      Updated builds · 49b9c25b
      Mr.doob 提交于
      49b9c25b
    • M
      MRT clean up (#21792) · 5dd3e7c3
      Mr.doob 提交于
      * MRT clean up
      
      * Updated files.json
      
      * Added mrt tag for webgl2_multiple_rendertargets
      5dd3e7c3
    • T
      MRT Support (#16390) · 25106099
      Takahiro 提交于
      * MRT Support
      
      * Add MRT example
      
      * Rename AttachnemtsNum to NumAttachments
      
      * Reflect the review comments to webgl2_mrt.html
      
      * Define texture parameter via WebGLMultiRenderTarget constructor in MRT example
      
      * Minor clean up
      
      * Fix setupFrameBufferTextre(). Use texture.format/type instead of renderTarget.texture's
      
      * Use module in MRT example
      
      * Replace var with let or const
      
      * Replace ShaderMaterial with RawShaderMaterial for MRT example
      
      * Fix formatting
      
      * Fix for lint
      
      * Add MRT example screenshot
      
      * Reflect the review comments for WebGLMultiRenderTarget
      
      * Rename .textures to .texture in WebGLMultiRenderTarget
      
      * WebGLMultiRenderTarget: Remove setCount()
      
      * WebGLMultiRenderTarget: Method chain
      
      * WebGLMultiRenderTarget: More proper setTexture() and copy()
      
      * WebGLCapabilities: Use extensions.has() instead of .get()
      
      * WebGLMultiRenderTarget: Remove setTexture()
      
      * Rename WebGLMultiRenderTarget to WebGLMultipleRenderTargets
      25106099
    • H
      Docs: docs/api/ko/core korean translated (#21791) · d9e89711
      harehare 提交于
      * bufer_1
      
      * core
      
      * buffergeometry
      
      * 0430
      
      * 0504
      
      * 0504
      
      * api-core-korean
      Co-authored-by: Nhareha <maiel@naver.com>
      d9e89711
  2. 05 5月, 2021 11 次提交
  3. 04 5月, 2021 6 次提交
  4. 03 5月, 2021 8 次提交
  5. 02 5月, 2021 4 次提交
  6. 01 5月, 2021 5 次提交
  7. 30 4月, 2021 1 次提交