1. 31 3月, 2021 10 次提交
    • M
      r127 · e48fc94d
      Mr.doob 提交于
      e48fc94d
    • M
      Editor: Added ifc files support (#21551) · afccc97c
      Mr.doob 提交于
      * WebIFC: Load wasm from same path.
      
      * IFCLoader: Use async/await to make sure the wasm is loaded at parse time.
      
      * Editor: Added ifc files support.
      
      * Editor: Added IFCLoader to sw.js
      afccc97c
    • M
      ca5f9323
    • M
      Examples: More clean up. (#21549) · 4a96f81f
      Michael Herzog 提交于
      4a96f81f
    • M
      EffectComposer: Clean up. · 0e8e0430
      Mr.doob 提交于
      0e8e0430
    • R
      Examples: Postprocessing fullscreen triangle optimization (#21358) · f3fc0551
      Rémi Tran 提交于
      * Examples: Postprocessing fullscreen triangle
      
      * Examples: Postprocessing fullscreen triangle indent
      f3fc0551
    • P
      OrbitControls/TrackballControls: Replace event.keyCode with event.code. (#21409) · 6f11651b
      puxiao 提交于
      * OrbitControls: replace event.keyCode with event.code
      
      issue: -
      
      **Description**
      
      The deprecated **`KeyboardEvent.keyCode`** read-only property represents a system and implementation dependent numerical code identifying the unmodified value of the pressed key. 
      
      https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/keyCode
      
      
      
      so...
      
      ```diff
      // The four arrow keys
      - this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
      + this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
      
      
      function handleKeyDown( event ) {
      
      -		switch ( event.keyCode )
      -		switch ( event.code )
      		
      }
      ```
      
      * Update OrbitControls.js
      
      * Update TrackballControls.js
      
      * Update TrackballControls.js
      
      * Update webgl_shading_physical.html
      
      * Update misc_controls_trackball.html
      
      * Update OrbitControls.html
      
      * Update TrackballControls.html
      
      * Update TrackballControls.html
      
      * Update OrbitControls.html
      
      * Update OrbitControls.html
      
      * Update OrbitControls.html
      
      * Update OrbitControls.html
      
      * Update OrbitControls.html
      
      * Update OrbitControls.html
      
      * Update OrbitControls.html
      
      * Update OrbitControls.html
      
      * Update TrackballControls.html
      
      * Update OrbitControls.html
      
      * Update OrbitControls.html
      
      * Update OrbitControls.html
      
      * Docs: Modify the default keys value
      
      * Docs: Modify the default keys value
      
      * Docs: Modify the default keys value
      6f11651b
    • M
      Clean up · 795a26d1
      Mr.doob 提交于
      795a26d1
    • V
      Add SSRrPass (screen space refraction) (#21420) · cb9f8d0e
      Vis 提交于
      * SSRPassCorrectReflectorDepth
      
      * Fix? or bypass? large groundReflector edge viewing problem.
      
      * Renaming & some clean up.
      
      * SSRr init copy from SSR
      
      * ok: rename SSR to SSRr & remove groundReflector
      
      * clean up
      
      * clean: blur
      
      * a
      
      * a
      
      * pok
      
      * debug_effect
      
      * pok
      
      * pok
      
      * doing
      
      * doing
      
      * add gui ior
      
      * ok
      
      * screenshot
      
      * bugfix: Correct transparent object z-depth occlusion.
      
      * add vconsole
      
      * Add specular.
      
      * Generalize & Clean up.
      
      * Click toggle transparent.
      
      * Rename: specularRenderTarget.
      Fix: scene.background.
      MouseMove Check: Zero is sufficient.
      
      * Correct IOR.
      
      * Fix: Tiny gaps display error.
      Rename: tSpecular.
      
      * Clean up.
      
      * Rename: Metalness to Refractive.
      Add: Specular togglable.
      
      * Make `defines` all uppercase.
      
      * Add `Specular` OUTPUT.
      
      * BugFix: Corrent `tDepthSelects`.
      Add: `DepthSelects` OUTPUT.
      
      * Rename: `normal` to `normalSelects`.
      
      * Let `away` consider `surfDist`.
      
      * Setting: `maxDistance` configurable.
      
      * Use `pointToLineDistance`.
      
      * All use `NearestFilter`.
      
      * Add: `infiniteThick`.
      
      * Increase `maxDistance`.
      
      * Add setting: fillHole.
      cb9f8d0e
    • M
      6b1c5158
  2. 30 3月, 2021 10 次提交
  3. 28 3月, 2021 5 次提交
  4. 27 3月, 2021 6 次提交
  5. 26 3月, 2021 9 次提交